
You know you want to!
There are two entrances to this node, but when a team has both of these nodes there may as well be one entrance. One entrance which is very narrow, easily defendable, and gives the only view to people inside the house (the windows are negligible), which makes the node very difficult to recapture. I think this makes the node far too easy to defend, and is thus badly designed. A node should be defended on virtue of the team's skill, not very favourable circumstances.Zon3r wrote:
That is a question of taste, personaly i think this node require more technics to get out of there the campers inside, is one of my favorite and this window is not very use but you can still even jump in from the bridge, the point is what gaffy said: the primary can be shoot down from here on a relatively large distance (and lg spamming is less interesting) which make the defense almost ineffective, may be re-examine this primary node layout, just a thought.Dalyup! wrote:...
There are two entrances to this node, but when a team has both of these nodes there may as well be one entrance. One entrance which is very narrow, easily defendable, and gives the only view to people inside the house (the windows are negligible), which makes the node very difficult to recapture. I think this makes the node far too easy to defend, and is thus badly designed. A node should be defended on virtue of the team's skill, not very favourable circumstances.
Do you guys agree?
I think adding another entrance somewhere and/or widening the entrance might make comebacks more possible.
I do that.. when it's time. I also like to jump over the other roofs. You can go up on every roof on Stonewall.. thats one thing why I like it.Cat1981England wrote:What if it was made easier to get onto the bridge?
You can get on there from your core by going up the lift and jumping along the roof tops down your righthand side. But i rarely see anyone doing that.
I was thinking we could make the roofs down this side a little larger to make it easier for everyone. That double jump above the bridge is a bit tricky.Miauz55555 wrote:I do that.. when it's time. I also like to jump over the other roofs. You can go up on every roof on Stonewall.. thats one thing why I like it.
I see what you and Gaffer are getting at. I usually have a disdain for maps where the primary is in direct sight of the other node because it makes it too trivial to take down the primary again.GLoups! wrote:That is a question of taste, personaly i think this node require more technics to get out of there the campers inside, is one of my favorite and this window is not very use but you can still even jump in from the bridge, the point is what gaffy said: the primary can be shoot down from here on a relatively large distance (and lg spamming is less interesting) which make the defense almost ineffective, may be re-examine this primary node layout, just a thought.
Which bridge are you referring to? I know you can double-jump onto the wall near the house-corridor that connects the primary and node in question but people also rarely do that. Perhaps giving a direct walkable route onto that node may encourage people to use it as an alternative path rather just going through the house-corridor?Cat1981England wrote:What if it was made easier to get onto the bridge?
You can get on there from your core by going up the lift and jumping along the roof tops down your righthand side. But i rarely see anyone doing that.