This was edited from the ut2003 ctf version but I've added VK's name because it's the same map gameplay wise. Map size reduced from 26mb to 14mb, fps up 10% to 50% depending on your location. The nodes are in the same position and their build time is the same but the player spawn and weapon lockers are slightly different. Before anyone asks - i won't be making any gameplay changes.
- Fixed player spawn bug.
- Fixed lightening gun bug.
- Convert from CTF to ONS
- Added Specials RNH nodes.
- Removed all weapon pickups and added custom weapon lockers - No avril's, mines, no extra minigun ammo, everything else full.
- Added the same relics but added an image to each one to show what they do.
- Added Minigun turrets.
- Some bot pathing changes.
- Re-did all player starts.
- Re-did anti-portals and some zoning.
- Unlit some textures and set cull distance.
- Better network performance.
- Some small lighting, static mesh and texture changes. The only one which is noticeable is the water.
- Spun map 90' clockwise as the original runs left to right.
If one or two of you wouldn't mind taking a look and making sure i haven't missed anything or made a mistake i would appreciate it
