Thank you Sedoy and Fors, it all looks really good. The fps is much improved and the vehicles "feel" right. Just 3 final issues,
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The size of the map with the music is too much i'm afraid. The issue isn't the size of the map itself, but its size once it has been compressed. As a general rule, maps should be less then 10mb once compressed otherwise people start to complain. The two versions here are V2Clear which is 6mb, V2Bonus 16.8mb, so it seems like the .wav files myLeveled into the map do not compress at all. This only leaves you with about 3.5/4mb to play with.
It may still be possible to have a sample of the music in the map, but it will need to be shortened. I don't think you should use
this file as it doesn't fade well, but it can give you an idea of the sort of sample you'll need if you really want this music.
UT2004Mi is an easy tool for compressing maps if you want to see how big your map is when it is downloaded from the redirect.
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The second issue is a quick and easy fix. Go to your SkyZoneInfo Properties, 'ZoneLight' and set 'DistanceFogEnd' to 275 and 'DistanceFogStart' to 250. This should stop the mountains popping into view.
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The final issue are the Badgers, as it's still possible to fall through the map when exiting them. Thankfully Peg provided the fix for this on Grit, and it should work here as well. The exit position value which seems to have been changed in Badger_V2beta3fix.u only affects the driver when the vehicle is stationary, you also need to change the BadgerTurretPawn exit position value for the passenger and also the values for when the vehicle in moving.
I would recommend removing the Badger and Navigation points from this map altogether, rebuild, save and exit. Reopen the editor and load ONS-Grit-SE-BadWolf-V2-C, right click and copy the Badger then open Valarna-BadWolf-ForsEd-V2 and paste. You can change the stationary (non-moving) exit position through Badger and BadgerTurretPawn, but to change the moving exit position you'll need to use the following two commands,
set Badger ExitPositionZOffsetWhenMoving 80.0
set BadgerTurretPawn ExitPositionZOffsetWhenMoving 80.0
We had to go to 70 on Grit to stop falling through the terrain and upped it to 80 to be sure. You'll need to test this as 80 may not be high enough with the steep hills of Valarna.
It would probably be best to leave this vehicle "myLevel", but if you are going to create a new package for it, you should let Wormbo know
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I hope that all makes sense, sorry busy day.