Just map - install only along with the music!!! in the music contains half of the atmosphere of the map!
https://www.dropbox.com/s/y4o1zk00dihhq ... V1.7z?dl=0
Package files used on this map. (if you want to play independently)
https://www.dropbox.com/s/6sn54ljp5iogv ... V1.7z?dl=0
Possible files! (NaliCast.utx and NaliFX.utx) I still can't understand do you need these files for the map working please someone look it up!
https://www.dropbox.com/s/l64bzax9528qt ... 29.7z?dl=0
The previous version of the map (if you were wondering)
https://www.dropbox.com/s/2tctgi9e62l2r ... 9.ut2?dl=0
I would like to give all of you the new edit map ONS-CBP2-Valarna. Consider it a gift for the new year, which stuck in the pipe and finally fell out)
Historical map.. the map Author wanted to continue the idea of the First Unreal. I decided to help him. Much time was spent to transfer the content from the First Unreal on that map.
List of changes:
- redesigned the connection between the nodes (this looks like a modified old scheme from the time of Techcom)
- vehicle balance was half recycled. (For a basis was taken the system out ONS-CBP2-Valarna-BadWolf-V1tc-, advantages of the new system: each node is have a tank vehicle; 1 or 2 vehicles against the air vehicle (not counting turrets); and high speed vehicle (but not in the center))
- default nodes have been replaced by advanced nodes (I don't remember what it's called).
- players have problems with Static Mesh 'ArboreaLanscape.Cliffs.littlerock01', it stuck vehicle. These meshes were replaced by others.
- some existing static meshes have been optimized a bit (in the static mesh StaticMesh'myLevel.Misc.rondgunplateau' I deleted the extra polygons, in some meshes have changed collision etc.)
- reworked the fence! now it is possible not to crash:) and I simplified his model.
- I did not like the coloring of the surface of the earth. In some places they were a blurry texture. I fixed the blur and began to look much better. plus I'm a little smoothed terra, sometimes she looked like cubes/
- antiportals worked not to their full potential. I brought them to perfection.
- my favorite bio-rifle is finally on the map!
- 5 and 11 nodes is impossible to keep! I put it just below ground level and added stones for protection. Now to keep this node will be much easier.
- many small fixes have been added. (for example extra pieces of terra have been removed or for example there was one inaccuracy regarding attack the Central node from two nodes, which I fixed, try to guess for yourself

- on the map there is a bell sound but... WHERE IS THE BELL!!!??? I fixed it!
- on nodes 1, 3, 7, 9 were added shields for balance. These nodes are very open, but now these nodes will be harder to destroy. In the 5 and 11 nodes added jumppads for to people could attack the base more faster and do not spend time to overcome the big mountain.
Fans of the Great First Unreal dedicated!
a list of my changes!
- it's long, just see for yourself!
- all the buildings are taken directly from the First Unreal. In the same way the textures were taken to maintain the style.
- what I said about the bell sound? Au.. I found the bell. The bell and its sound were also taken from the First Unreal. And you know what? He rings!!! (I have tried to do so, the bell was moving during ringing)
- added a few sounds from the First Unreal (for example, Unreal rabbits and birds)
I have more ideas on how to increase map and make it more intense. But performance fell markedly and therefore I at the moment I have work out. In the future I'll try to think of something again. I'm sorry for keeping you waiting, but it was worth it. FPS on the map has not changed, however the atmosphere of the map was improved and expanded! I loved working on this map. I even played again in the First Unreal, in order to delve deeper into the details and just remember it.
When editing I used the mod "Unreal 1 Co-op", I recommend to everyone to look for it and play it! personally I played this mod on the Black Mesa Server, which also helped when editing)
Special thanks to the Author of this mod!
Special thanks to Gloups for a both tips in the process!
Special thanks to Amperlissie for testing and little support!
I asked him to make a video, something like first day at Valarna. Can look at a map if you are too lazy to download the files
