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Re: MinusTankMeUp
Posted: Thu 15. Jan 2015, 20:23
by GLoups!
Yeah, the same problem concern the manta and low ceilings, since the EONS Crusader is a myleveled vehicle, the solution is to modify the axe z of TPCamWorldOffset in the vehicle's array (Actor classes browser) very easily, the default if 350, i've just try with 200: it work, may be a higher value can be a better result.

- Sans titre 1.jpg (231.08 KiB) Viewed 11002 times
Re: MinusTankMeUp
Posted: Thu 15. Jan 2015, 21:44
by Maniac
Hey GLoups! Thanks a lot for your advice, I'd never guess there IS such var as "camera offset from vehicle" by myself. Worked like a charm.
v0.4 uploaded:
- fixed Paladin camera bug under bridges (by GLoups)
Re: MinusTankMeUp
Posted: Sun 18. Jan 2015, 18:55
by Maniac
0.41 is out and uploaded:
I added a few streetlights on road from Blue Base to node 1.
Part of them is static, and other part are projectors, which are triggered asynchronously.
Lamps textures are still unlit, I am too lazy to do it now
Pls try it out, I need some feedback:
- Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
- Is it possible to change projector texture via script on-the-fly?
- Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.
Re: MinusTankMeUp
Posted: Sun 18. Jan 2015, 19:10
by Steinein
Hey Maniac,
I know it's still pretty far away, but I'll give some feedback on thursday.
Unfortunatly, I don't have time earlier than that, sorry.
Good job trying to improve this map though (because it could use some

)
Stein
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 14:32
by Steinein
For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 17:04
by Maniac
Sorry to hear this

If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
I'll post lamps screenshots later so you can compare them.
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 17:12
by GLoups!
Steinein wrote:For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
Yes it work, may be you have a missing file but only mani can tell you what he's adding to the map, if not, that's weird.
Maniac wrote:
[*] Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
[*] Is it possible to change projector texture via script on-the-fly?
[*] Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.[/list]
1: solid circles gives a very nice effect, blurred ones lacks visibility.
2: Don't really see what you mean, but it can be that i'm just not enough informed how projectors are working.
3:
This?
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 17:28
by Steinein
Maniac wrote:If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
Aye, put it in the maps folder as usual. I probably have some mod files missing, I'll have a look if I can fix it later (by downloading some mod packs I guess).
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 17:48
by Maniac

Here are they, the static ones.
If you want to dig into it, I directly used UltimateMappingTools.u, but mb there are indirect dependencies I don't know about.
Re: MinusTankMeUp
Posted: Tue 20. Jan 2015, 18:07
by Cat1981England
Stein, try downloading the
map pack.
I'll post feedback as well tonight Mani
