As you all well know, there is a map in CEONSS roster named "ONS-MinusTankMeUp-Nightwolf-Rc7", aka "tanks", "the other tanks", "this f***ing spamhouse" and other exceptionally honored aliases.
This post will be divided in 2 sections: "Problems", where I will try to put out currently present downsides of this map, and "Suggestions", where my offers on map changes will be listed. Both parts will be numbered, so we can discuss any question directly. For the record, I am ready and eager to implement (as far as I can) abovementioned changes, because, to my knowledge, this map can be made good and shining again.
In addition, there will be a minimap screenshot and a list of vehicles per node in an appendix, placed there for better understanding.
The topic is open for suggestion, discussions and constructive criticism, any additional suggestions or objections are welcome. Note: low-level opinions like "man, nah, that sucks and i wanna a levi on each node" are suggested to be put back to where they come from BEFORE posting them".
So, here it goes...
I. PROBLEMS
It is clear that there are way too many vehicles than players; even in base there is total of 13 vehicles, and 8 of them can hold 2 or more players. Because of this,
1) there are always idle vehicles
2) even full team can pack up at base and still there'll be some vehicles unused
3) the value of each vehicle is greatly diminished: after player's death, a new vehicle is always available (base + 1-2 nodes is enough for constant spawning); average damage output is so big that losing any vehicle is of very little importance
4) there is almost no action on foot (not a problem per se, but it seems stupid to just throw away an important part of gameplay)
5) Goliathes and Badgers from base are very rarely used due to their spawn location
Almost all vehicles are slow ones, so there is almost no fast-pace action. Exceptions are Badgers and Hammereads, but
6) hammerheads are mostly used as fast 1-place transport role, not as a intended hit-and-run aircraft role
7) also, there are only 2 badgers per base and it takes 5-10 seconds to enter them and get them to outer world. This time gap makes them a questionable choice for early-game transporting
As a consequence,
8) most battles are point-and-shoot front-to-front type, and whoever brings more metal becomes the winner
9) fast vehicles have so poor HP/DPS that using them vs big vehicles is mostly useless (in close combat they die too fast, and in long-range it takes ages to kill something)
10) if a team lost majority of nodes, the base can be directly spammed to prevent any vehicles spawning and/or leaving base by 2-3 tanks, and other team can easily bring more on place of destroyed ones. This makes executing a comeback very nontrivial
Also, there is such a beautiful vehicle as Moblie Missile Launcher. Because of lack of fast map control vehicles, it is a usual situation when
11) ML is grabbed ASAP and taken to safe place in order to shoot Nexis missiles (Nexis can one-shot the core, mind you)
II. SUGGESTIONS
1) Reduce the total vehicles count (remove the following vehicles):
Base
- 2 x Badger (rarely used, bad position)
- 2 x Goliath (rarely used, bad position)
- 1 x Hammerhead (see II.2)
- 1 x Hurricane (even 1 hurricane is a serious damage dealer, 2 hurrs are a spam squad)
3/4
- 1 x Badger (see II.2)
5/7
- 1 x Goliath (less metal on map)
6
- 2 x Lobreaker (less metal on map, rarely used)
2) Add vehicles:
- 2 x Manta on base roof (early game transport, map control)
- 1 x Manta on 3/4 instead of Badgers (map control)
- 1 x Hammerhead on 8/9 (to keep HH count for whole map)
3) Add jumppads on buildings roofs to allow map travel without being hit by tanks
3.1) From base to roofs near 5/7 (to open one more base-defence spot and make attack routes more diverse)
3.2) Also couple of health/shields pickups and weapon lockers on those roofs
3.3) From 5/7 to roofs (so roof-campers can't feel safe)
3.4) A small lean-to building nearby so Manta can get to roof
4) Add some street lights near key points (to make tank camping harder)
4.1) Add some shimmering lights on streets (ambience ffs)
Yours faithfully,
that pestilent thought on outskirts of your consciousness.
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APPENDIX A

APPENDIX B
List of vehicles by node (A-Z order)
Base
- 2 x Badger
- 2 x EONS Crusader
- 2 x Goliath
- 2 x Hammerhead
- 2 x Hurricane
- 1 x Lobreaker
- 1 x Minotaur
- 1 x PPC Tank
1/2
- 1 x Badger
- 1 x Centaur
- 1 x Goliath
- 1 x Lobreaker
- 1 x PPC Tank
3/4
- 1 x Badger
- 1 x Centaur
- 1 x EONS Crusader
- 1 x Goliath
5/7
- 2 x EONS Crusader
- 2 x Goliath
8/9
- 1 x Centaur
- 1 x Goliath
- 1 x Ion Plasma Tank
6
- 1 x EONS Crusader
- 2 x Lobreaker
- 1 x Mobile Missile Launcher