BridgeOfFate

Anything about UT2004 mapping, Uscripting & more
RottenToTheCore
Posts: 258
Joined: Fri 6. Jan 2012, 12:57
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Re: BridgeOfFate

Post by RottenToTheCore »

Is there a space problem, so that Bridge does not fit anymore into the roster?

If it's not a space problem: Why not erase all the S***maps that are played once in a month or via botvote at night, that overcrowd the roster?

I really don't get your point that makes you not wanna people play the maps they really like :thumbdown: .


That reminds me of supermarkets or drugstores that kick your favourite product out of the catalogue just to make sth new and hip without taking into consideration that it worked well.

(where is my favourite toothpaste? :machinegun: )
Cat1981England wrote:If popularity was the aim, we would shut down the server and start a Cod or Battlefield one.
Okay. But it should be to a certain level, as an empty server serves (ha-ha) nobody.
Cat1981England wrote:[...]such as yourself spends time working on one of these "shite but popular" maps such as BoF[...]
Your opinion. Yours. Individual. No universal validity. :thumbdown:

I saw many people who called Bridge their favourite map. Same counts for Stonewall.
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Cat1981England
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Joined: Mon 23. Aug 2010, 16:35

Re: BridgeOfFate

Post by Cat1981England »

The problem isn't the overall size of the roster, we could increase it from 89 to 90 and no one would notice, the problem is the number of "DM" maps. We try and keep things balanced, so if a "tank" map such as NevermoreTMU comes in, out goes Tanks-A-Lot. Pandemonium comes in, Maelstrom-NV goes etc

Do you really think we would just remove a popular map out of spite or to give us something to do?

BoF has been in decline for awhile now. Back in November the average number of players per match was 18.3, now it's 15.8, in that time the number of players on the server has gone up. So removing it is not based on my "opinion", it's based in fact, the fact that it's becoming tiresome for a lot of people. You're right that it's popular, it's still some peoples favourite, but it's been overplayed and the number of people complaining is growing. Give it a few months and it can go back on in place of Gren or Stone. That helps keep thing fresh for people, it also helps BoF in the long run because if we keep it on it'll die like a lot of other maps.

I would like to think that after the reintroduction of maps such as Airmars, Deathdome, Gren, MTMU, Rail etc you would have a little more faith.
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Maniac
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Joined: Tue 23. Dec 2014, 23:21
Description: Ain't no rest for the wicked
Location: Ukraine

Re: BridgeOfFate

Post by Maniac »

I hope you are going to edit it before posting it back into roster. Of all maps we currently have, even Dreamus and BitchSlap offer more ONS than BoF. I don't say it's not fun to DM, but CEONSS, not CEDMS, right? Of all the nodes, only 2 middle hall nodes are *not* freaking spam arenas sized 10x10 meters. Maybe some catwalks or tunnels or smth?
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Cat1981England
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Re: BridgeOfFate

Post by Cat1981England »

I don't know yet, I guess it's part of its appeal. Anyway, the number of maps that are already in line to be edited is huge. Stone need it's 32p performance and the lighting gun bug looked at for example.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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N4rkoT1k
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Joined: Sat 24. Mar 2012, 09:48
Description: Lovin UT2004
Location: Germany

Re: BridgeOfFate

Post by N4rkoT1k »

What?! Did you remove my precious bridge??

If so: Please, in the name of the UT god, bring it back! :C
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Cat1981England
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Re: BridgeOfFate

Post by Cat1981England »

It will be removed this weekend, but it'll be back at some point probably in place of Stonewall or Spacecargo.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Xac
Posts: 569
Joined: Thu 15. Nov 2012, 14:21
Description: keeping it UNreal since 2004

Re: BridgeOfFate

Post by Xac »

The demise of Bridge... :C

What was good about Bridge was a good primary layout, allowing a weak team to hang on in the battle and sometimes make a comeback...or at least go down fighting :)

The bad thing was the node arrangement in the centre on either side of the bridge, which would end up in a constant spam battle.

Hopefully it will be improved and revived...
Play it safe, do what Droopy says..."Always double tap!"
RottenToTheCore
Posts: 258
Joined: Fri 6. Jan 2012, 12:57
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Re: BridgeOfFate

Post by RottenToTheCore »

And the whole thread was... for... what?
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Maniac
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Re: BridgeOfFate

Post by Maniac »

RottenToTheCore wrote:And the whole thread was... for... what?
Primarily: for proposing a new nodes layout for BoF to improve the ONS gameplay quality on it due to author's dissatisfaction by it;
Secondarily: to raise a discussion about this controversial map and hear out players opinions about if it needs any changes at all.
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