Novice: 25% damage, 60% movement speed, won't move during combat, 30° field of view, aim can go up to 30° off target, turns less than 180° per second.
Average: 40% damage, 70% speed, little better accuracy, turns a bit more than 180° per second.
Experienced: 55% damage, 80% speed, uses Translocator, strafes during combat, 40° field of view, turns more than 180° per second.
Skilled: 70% damage, 90% speed, can double jump, field of view 60°, turns approx. 225° per second.
Adept: full damage, full speed, tries to dodge incoming fire, tries to get closer during combat, if using non-hitscan weapon then "leads" aiming, field of view 80°, turns nearly 270° per second.
Masterful: uses Impact Hammer to jump higher, uses shock combo, changes target during combat, in Onslaught it will repair powernodes before leaving, field of view 100°, turns approx. 315° per second. This is as close as it can get to a real human opponent - higher skill bots are considered bots that cheat.
Inhuman: tries to dodge enemy aim, field of view 120° without distance limits, bails out if an incoming AVRiL will destroy the vehicle, turns around in less than one second.
Godlike: aim goes less than 1° off target, 360° field of view without line of sight limitations (meaning it sees the whole map at all times), turns around in less than 0.5 seconds.
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- Miauz55555
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- Miauz55555
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"Hill Jogger" suggested on discord to lower the minimum player count from 10 to 6. Would mean maximum 5 bots plus 1 player. What do you all think about that?
- DaveTheBlaze
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The minimum player count right now is 10? That means altogether and not per team right? So 5 players per team (bots or human).Miauz55555 wrote: ↑Sun 12. Feb 2023, 22:49 ...minimum player count from 10 to 6. Would mean maximum 5 bots plus 1 player. What do you all think about that?
If the new minimum player count will be 6, doesn't that mean there will be 3 players minimum on each team (bots or human)?
I like the way it currently is set-up. I mean most of the ONS maps are very big, so it only makes sense to have at least 5 or 6 players per team. And if there are not enough humans around it makes sense to fill the missing spots with bots.
- Miauz55555
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- DaveTheBlaze
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I would not lower that number in my opinion.
- EmanReleipS
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Sounds like Omni's setup, no? I agree with Dave that there would be too few players/bots for large maps.Miauz55555 wrote: ↑Sun 12. Feb 2023, 22:49"Hill Jogger" suggested on discord to lower the minimum player count from 10 to 6. Would mean maximum 5 bots plus 1 player. What do you all think about that?