Re: ONS-Shipdock feedback
Posted: Sun 10. Aug 2014, 09:49
Part of the problem with this map is that the cores are quite hard to attack. So the idea was because the bio tank is vulnerable in the main hall, players would be encouraged to rush down the passageways and attack rather then camp up top with the bio tank. It was precisely because of it's short range primary fire that it was chosen. On the old version there was a normal tank and people would sit at the top of that passage and dominate.
If we are to replace the bio tank any ideas what with, one of those flak gun hellbenders maybe, or does everyone think it should be removed altogether?
What about if we replaced the flame badger at 7/9 with a raptor and replaced one of the hover badgers with a flame badger?
---------------
I think we're getting close to the point when we're ready for another edit. I'll leave it another few days and then make the changes based on what everyone has said so far, unless someone else wants to jump on the editor? We can then post the edit here, get further feedback, and hopefully work to a final and generally accepted version that could go on the server in say, a fortnights time.
If we are to replace the bio tank any ideas what with, one of those flak gun hellbenders maybe, or does everyone think it should be removed altogether?
What about if we replaced the flame badger at 7/9 with a raptor and replaced one of the hover badgers with a flame badger?
---------------
I think we're getting close to the point when we're ready for another edit. I'll leave it another few days and then make the changes based on what everyone has said so far, unless someone else wants to jump on the editor? We can then post the edit here, get further feedback, and hopefully work to a final and generally accepted version that could go on the server in say, a fortnights time.