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Re: The Map Roster
Posted: Mon 22. Oct 2012, 17:13
by N4rkoT1k
I totally agree
I just spectated on that map but I think it needs a little Spaceengineer-tuning to be playable for 32 ppl
While spectating I wondered about all the "dumb" guys going boom cause of the mines and thought they would only be on the edges of the map (in call of duty 2 for example there were such mines too in order to describe some edges of "open" (not limited by houses/walls etc) maps) and could be avoided easily if you take some care ^^
Re: The Map Roster
Posted: Tue 23. Oct 2012, 16:30
by RottenToTheCore
Hm... i watched myself over the last months, sometimes i take this game too serious

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This map was one of the few ones where i lmao about the whole situation with the mines, as all - even the combowhores - suffer from them. And they make funny farting noises.
I would also highly approve to a map with only toilet wagons that make flushing sounds and fart when you jump with them.
More fun in ONS plz

Re: The Map Roster
Posted: Sun 17. Nov 2013, 23:54
by Cat1981England
Here's a link to a .rar file containing all the current CEONSS maps (655MB)
CEONSS map pack
-------Updated 04/12/13------
Re: The Map Roster
Posted: Tue 19. Nov 2013, 00:44
by Wormbo
The pack includes standard ECE maps (original IslandHop), but excludes some non-standard resource packages for Dinora and Cosimia. (HourDinora and AmbModern)
Re: The Map Roster
Posted: Tue 19. Nov 2013, 20:58
by Cat1981England
Thanks Wormbo. I've removed IslandHop and re-uploaded.
Re: The Map Roster
Posted: Thu 2. Jan 2014, 16:24
by [P]etya
I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it

The Map Roster
Posted: Thu 2. Jan 2014, 16:41
by Pegasus
[P]etya wrote:I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it

Inclined to agree; will be recommending Caelum is placed on the "to go" pile for the next round of roster changes. It's not bad per se, but otherwise pretty unremarkable (transit issue notwithstanding).
Btw, welcome to the msg board, Petya

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Re: The Map Roster
Posted: Thu 2. Jan 2014, 17:00
by Anik
Pegasus wrote:[P]etya wrote:I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it

Inclined to agree; will be recommending Cealum is placed on the "to go" pile for the next round of roster changes. It's not bad per se, but otherwise pretty unremarkable (transit issue notwithstanding).
Btw, welcome to the msg board, Petya

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Caelum is nice but if I should choose between caulum and airmars ... I guess Airmars is better.
Re: The Map Roster
Posted: Thu 2. Jan 2014, 17:12
by laboRHEinz
Done,
there's neither a Caelum nor a Cealum nor a Caulum anymore, AirMars is back
Re: The Map Roster
Posted: Thu 2. Jan 2014, 17:19
by [P]etya
Once I saw a good looking ONS map called Killbilly Barn
(the original is a deathmatch map, but it has a fanmade ons version too). Though I can't give you a link to it right now, but if I find it then will you try it to add to map list for a try?