CEONSS map pack (updated 14/02/2024)
Last updated: 01/09/2024 (DD/MM/YYYY)
Map count: 80
Repeat limit: 10
ONS-AbandonedCity-SedV3
ONS-ABC-UCMP-C1
ONS-Acerbus
ONS-Adara-T32-SP1
ONS-Ahebban-2019CAE
ONS-Aggressive-Alleys-C-SP1
ONS-AirMars-C
ONS-Alien2-T32-beta8
ONS-AncientTemples-Sed-V4-C
ONS-AnotherOpera-BetaC-7
ONS-ArcticStronghold-T32-2019CAE
ONS-Ascendancy-BadWolf-V1c-2019CAE
ONS-Baldur-BETA4-GL-C
ONS-Barracks-{KL}-BigAl-C32-C-V3
ONS-MPC-Basement-Home-Theater-BadWolf-RC1
ONS-BitchSlap-With-Slap-SP5
ONS-Bittersands-2019CAE
ONS-BridgeOfFate_Blame_P_Again_C
ONS-CaptainSors_Island_of_Pwnage_C
ONS-ChainsIsle2-T32-C-SP1
ONS-Citadels-SedV3-C
ONS-City-Z-C-SP2
ONS-Crossfire32-R3-2019CAE
ONS-Dawn-T32-Beta4-2019CAE
ONS-Dinora-32p
ONS-DoubleSlap-V3
ONS-Dreamus2SE-T32-C
ONS-Dria-C
ONS-Grit-SE-BadWolf-V2-C
ONS-Gunshop-C-SP5-test1e (crash/restart map)
ONS-Hustle-Beta9e
ONS-Icarus-32p-beta4-2019CAE
ONS-Julia-C-V2-12p
ONS-KAKMO[UPC]-32p-Beta2-NNC-2019CAE
ONS-Kingdom_SE-(RTS)-BadWolf-SP4
ONS-LegoFort-C-SP2
ONS-RS-Limbo-V1-C-20p
ONS-M5sMantaMadness-C-Beta12
ONS-DG-Meadowland-C-V1-32p
ONS-Maelstrom-V2
ONS-MagicIsle-V8-Solace
ONS-MasterBath-C-SP1
ONS-MasterShower-V3-SP3
ONS-Medieval-M5-C-SP1
ONS-MinusTankMeUp-Nightwolf-C
ONS-Nevermore-TankMeUp-RC1-SP2
ONS-OmahaBeach-)o(-V5-C
ONS-NMP2-PanaleshSE-C-fix
ONS-Pandemonium-SP3
ONS-CBP2-Pasargadae-ECE-C-V2-20p
ONS-VK'S-PLAYGROUND-C-beta2
ONS-Rail-C-SP1
ONS-Ranger-SP2
ONS-RedPlanet-32p-beta1-2019CAE
ONS-M5s-RottenTanks-C
ONS-SavoIsland-Kbeta5
ONS-SEKTOR8-V4Sp1
ONS-SEKTOR9-VENI-VIDI-VICI-III-gamma-12p
ONS-Shipdock-Assault-C
ONS-Shyron-SP1
ONS-SilvaBETA5
ONS-SlatedWorld-BigAl-SP2
ONS-SpaceCargo-C-beta9
ONS-SpankJox-C
ONS-Spiffingrad-T32-Crusha-Beta2-4-5
ONS-StarReach-)o(Edition-Edit8
ONS-Stonewall-VK-C-D5
ONS-StorageFacility-]I[-C
ONS-Suspense2K4-B11-NoADS-C-beta1h
ONS-Syrma-SE
ONS-TableTop-SVE-SP1
ONS-Tanks-a-Lot-)o(-V5b
ONS-THI-TripleSlap-RC2-2019CAE
ONS-Torlan-32p
ONS-Tropic-32p
ONS-Twilight-SP2
ONS-Tyrant-)o(-Renovation-V1-2019CAE-fix
ONS-Urban-NoLevi-C
ONS-CBP2-Valarna-BadWolf-ForsEd-V2Bonus
ONS-VolcanoHigh-NNC
The Map Roster
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The Map Roster
Last edited by Dalyup! on Tue 7. Apr 2020, 20:49, edited 77 times in total.
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- Joined: Fri 20. Aug 2010, 18:03
- Description: hoho
Re: The Map Roster
may i give some of my custom maaps 4 u to put on the server if you may i edited torlan to have the ceonss custom vehicles
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Re: The Map Roster
In general yes, map suggestions are welcome here and you may send me a download link (or try to send it zipped to the email addy adminsATceonss.net; I'll have a look at it then. Regarding the custom vehicles, I will be very careful because most of the server regulars prefer classic vehicles and consider the custom ones to be spammy and unbalanced. It's a matter of the servers intention: some servers have a lot of maps with custom vehicles included but the focus at CEONSS will stay on classic maps / vehicles. Maps with custom vehicles will be kept at a minimum.
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- Location: Greece
Re: The Map Roster
Hey all,
It came to my attention yesterday while playing Spiff that we have the older T32 version on roster, which has several gameplay flaws like limited ammo and a more exposed primary for the reds. I'd like to propose adopting the more, shall we say, battle-hardened, improved version that Crusha K. Crocface tweaked which fixed those issues and offers each team an ion painter as well (can help a bit with comebacks too), if a) he's obviously asked and is okay with that and b) there are no problems running the same version of a map as TechCom, as I get the feeling that if such a thing were to happen, it'd be fulfilling the last sign of the Apocalypse or, worse, crab people would come up to rule us with a pincery fist.
Any comments/supporters?
It came to my attention yesterday while playing Spiff that we have the older T32 version on roster, which has several gameplay flaws like limited ammo and a more exposed primary for the reds. I'd like to propose adopting the more, shall we say, battle-hardened, improved version that Crusha K. Crocface tweaked which fixed those issues and offers each team an ion painter as well (can help a bit with comebacks too), if a) he's obviously asked and is okay with that and b) there are no problems running the same version of a map as TechCom, as I get the feeling that if such a thing were to happen, it'd be fulfilling the last sign of the Apocalypse or, worse, crab people would come up to rule us with a pincery fist.
Any comments/supporters?
Eyes in the skies.
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- Location: Hamburg
Re: The Map Roster
Hi,
sorry for late replying; was waiting a bit for some more comments, but obviously, nobody wants to ;-)
You're right, especially the limited ammo is a bit annoying. Gonna ask Crusha whether or not he minds using his tweaked version. I'd understand it if he would: He made it for TechCom and I'd respect that. We'll see.
But anyway, I always try to keep the map roster different to TechComs. I think we all don't want to have similar servers; thus I try to focus on different maps - as everybody can easily see when comparing the map rosters.
cya, heinz
EDIT: With Crusha's kind permission, I replaced Spiff with his version.
sorry for late replying; was waiting a bit for some more comments, but obviously, nobody wants to ;-)
You're right, especially the limited ammo is a bit annoying. Gonna ask Crusha whether or not he minds using his tweaked version. I'd understand it if he would: He made it for TechCom and I'd respect that. We'll see.
But anyway, I always try to keep the map roster different to TechComs. I think we all don't want to have similar servers; thus I try to focus on different maps - as everybody can easily see when comparing the map rosters.
cya, heinz
EDIT: With Crusha's kind permission, I replaced Spiff with his version.
Last edited by laboRHEinz on Sun 28. Nov 2010, 09:46, edited 1 time in total.
Reason: update
Reason: update
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- Posts: 575
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Re: The Map Roster
can u do something with the map list? it's really annoying that i cant find a map that i want to vote for because its randomly sorted. thanks
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- Location: Hamburg
Re: The Map Roster
yeah I know it's been a little problem since the server was replaced few weeks ago. Didn't find a solution yet, though it's easy to get around: just klick on the tab "Map name" and the maps will be shown in alphabetical order again.
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Re: The Map Roster
oh, hehe, ok, i didnt figured that out. thanks
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- Description: Not related to Power-Cores ;)
Re: The Map Roster
Hey,
there are some Maps i really miss on CEONSS. They have been on Techcom, and when i just went through my maplist, i thought: "Damn, didnt play them for a long time".
AggressiveAlleys2011-[TC]-VKedit1I
DeathDome
Sektor8-VeniVidiVici
SpaceJox (Why not have two great space maps?)
StoneWall (!!!)
there are some Maps i really miss on CEONSS. They have been on Techcom, and when i just went through my maplist, i thought: "Damn, didnt play them for a long time".
AggressiveAlleys2011-[TC]-VKedit1I
DeathDome
Sektor8-VeniVidiVici
SpaceJox (Why not have two great space maps?)
StoneWall (!!!)
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Re: The Map Roster
Hi Rotten, welcome to the forum & thanks for the input.RottenToTheCore wrote:Hey,
there are some Maps i really miss on CEONSS. They have been on Techcom, and when i just went through my maplist, i thought: "Damn, didnt play them for a long time".
Code: Select all
DeathDome
Code: Select all
AggressiveAlleys2011-[TC]-VKedit1I
Sektor8-VeniVidiVici
StoneWall (!!!)
Anyone knows the author / editor of Stonewall? I'd like to have permission to use it, too.
Code: Select all
SpaceJox (Why not have two great space maps?)