ONS-Ranger-SP2

Anything about UT2004 mapping, Uscripting & more
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Kentaro
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Joined: Sun 27. Oct 2013, 13:45
Description: Wasp driver Mapper/ONS player

Re: ONS-RangerSEMSU-Revision-beta2

Post by Kentaro »

GLoups! wrote: the stormcaster is not attainable from playerstart at foot otherwise than a flying vehicle or by the two bridges that come froms the mountains, that's why I put the redeemer in below
Didn't noticed that :think:
Well, that seems good, need to see online if it works well.

PS: The storm caster will be very efficient to strike all the losing team's base, core and vehicules by lightning. :bzzz:
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GLoups!
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Re: ONS-RangerSEMSU-revision

Post by GLoups! »

Big edit this time :
Teleporter.jpg
Teleporter.jpg (407.53 KiB) Viewed 11659 times
Teleporter 2.jpg
Teleporter 2.jpg (188.91 KiB) Viewed 11659 times
Jumppads.jpg
Jumppads.jpg (273.29 KiB) Viewed 11659 times
Add a teleporteurs network (is this the name?), a secret area (don't spoil :shh: ), a lot of jumppads , all this will promote the work of pedestrians ...
Also triggered shield system to protect nodes.
Rebalacing vehicles add two Goliath, if think we can stop calling it a beta from now :greengrin:
Last edited by GLoups! on Sun 26. Jan 2014, 09:19, edited 2 times in total.
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Kentaro
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Joined: Sun 27. Oct 2013, 13:45
Description: Wasp driver Mapper/ONS player

Re: ONS-RangerSEMSU-revision

Post by Kentaro »

Well well, a lot of things have changed here !

1) The map seems to be more playable now. The new paths for footmen allow us to make something even if we don't have a vehicule. :thumbup:
2) Why did you decide to remove the draco? Waiting to see the map's playability, before eventually adding it in a next edit?
3) There are too many super shield and keg of health (let's call them "super bonuses"). Near the central node, simple shields (instead of super shields) would be enough. What do you think of some health heals (+25hp) near the primaries?
4) I'm not sure there is enough vehicules at core. 1 or 2 more scorpions would help, but let's wait online feedback.
5) I like the shield protection !

The map have changed a lot since the first edit you did, and mostly in a better way. Nice job :clap:
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GLoups!
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Re: ONS-RangerSEMSU-revision

Post by GLoups! »

Your idea help me a lot kenta :cheers: , it's so easy now to reach the nodes that i remove one manta by team because i had the impression of disorder whith thoses vehicules (8 vehicle per base,9 before).
For the draco it's remplace by cicada until everybody agrees, i move it(cicada) because i see it was too near central node, i add goliaths because now the battles are extended on the edges of the map and the pedestrians could travel on basements.

Point 3 : may be some adjustement after some feedbacks but this is not the essential for now..

Btw : I saw a very interesting stuff in the ONS-[Omni]-FullVehicleLoadout-2013 : this "thing" it's called EONS Nuke Layer.
I hesitate to take it to remplace deemer (it's one shot weapon) with a similar explosion of the leviathan, its operation is the same than the spider-mines.
EONS Nuke Layer.jpg
EONS Nuke Layer.jpg (267.04 KiB) Viewed 11648 times
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Explode.jpg
Explode.jpg (244.45 KiB) Viewed 11648 times
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GLoups!
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Re: ONS-RangerSEMSU-revision

Post by GLoups! »

ok simple shields (instead of super shields) fixe,and health heals (+25hp).

link updated
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Pegasus
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Re: ONS-RangerSEMSU-revision

Post by Pegasus »

GLoups! wrote:[...]Btw : I saw a very interesting stuff in the ONS-[Omni]-FullVehicleLoadout-2013 : this "thing" it's called EONS Nuke Layer.
I hesitate to take it to remplace deemer (it's one shot weapon) with a similar explosion of the leviathan, its operation is the same than the spider-mines.][...]
I thought this was going to be a serious edit :/. On a more general note while I'm at it, you may want to be a bit more judicious when shopping for new vecs/weaps/tech than heading to places like "ONS-FullVehicleLoadout", btw, instead of opting for gear included in proven, still hosted and actual ONS maps. It's kinda like planning to cook a 6-person dinner, and shopping exclusively in your local grocery store's cans (or candy) aisle for it; unlikely to impress, or even properly nourish.
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Kentaro
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Re: ONS-RangerSEMSU-revision

Post by Kentaro »

I agree with Peg, that stuff is fun and brings some originality in your edit, of course, but is pretty unplayable.

PS: Btw, i like the new mantas of LipRampage, but they have too many HPs, they are really stronger than the original manta. :thumbdown:
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GLoups!
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Re: ONS-RangerSEMSU-revision

Post by GLoups! »

Pegasus wrote:I thought this was going to be a serious edit :/.
Please clarify your thinking, have you constructive feedback?

btw it's not on the map..
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Pegasus
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Re: ONS-RangerSEMSU-revision

Post by Pegasus »

My comment was in direct reference to the part of your post I quoted right before it, GLoups. I'm not saying you're not attempting a serious edit currently, but, instead, suggesting that adding the EONS Nuke Layer (or similar content) would surely move it away from any legitimate claim of being serious. I hope that's clear and constructive enough.
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GLoups!
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Re: ONS-RangerSEMSU-revision

Post by GLoups! »

Egg i breathe better .. :jump:
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