Btw: if someone know how to fix an existing terrain, which lets players go through let me know.. i don't think that it is possible, but perhaps

Then I remember this topic of the forum with a new one, I have learned and follow the advice of the boss...(thanks Heinz!) ... and make an editing of ONS-RangerSEMSU which This would have been a pity to leave it in the oblivion .
The following list of changes are making better optimizations of strategies-I am now fairly obvious what it was unplayable- like CAELUM but it's another story (may be an edit?),
also limiting timeliness campings .
Weapon & vehicle choice & balance:
- Remove 6 lg (or more?)
- Move Painter, sOory i can't remember where !
- Move one Raptor and delete one at the center node.
- Delete each minigun turret - at least 6 or 8! Impossible to play whit that, I wanted the players on feet has all their chances here and forbidden to fly ten meters with a Raptor.
- Delete manual gun pawns (turrets ), i think seven or more.
- Move two manul gun pawns.
- Add 1 manta, 1 raptor and 1 tank at the bases,because too easy to attack and impossible too defend.
- Delete the tank and a hellbender at the center node.
- Add a Paladin at the center node.
- Replace tanks by paladins nodes 2 et 5 because too powerfull and within reach of guns of the bases.
- Delete turret node 5.
- Remove mine layers.
- And somes few adjustment: weapon lockers etc..
- Add the Wormbo stormcaster,can't remember..

Aesthetic aspects:
- Fix some scracth in the terrain.
- Replace bridges with holding ropes.
- And Staircases too access on the top of the hill on foot.
At this stage i realized that the largest problem of equality of the Asymmetrical terrain design, for the two teams is located between node 2 and 5 and the bases:
The turrets of these nodes are directicly pointed each other.
- Adapt fields of action and location of the turrets.
- Place a new mountain between node 5 and blue base.
Any feed back is welcome..happy Christmas..