Re: ONS-Shipdock feedback
Posted: Sat 16. Aug 2014, 00:15
I had a quick look at it and found a glitch:
At the Blue Core you can go behind the glass into the water, while you can't at the Red Core. It seems to be a meaningless thing, but in certain situations it can be bad if a projectile goes through the glass instead of exploding when it contacted the surface of the glass.
As for the jumpboots: I don't really think they will be useful. Going into the health draining water to get a jump boot which can be used for 5 big jumps doesn't seem too beneficial for me. If it were some sort of useful relic (Relic of Guns for example). It would worth more.
I don't really support the employment of miniguns. They aren't locked in ONS and everybody can capture them. If somebody manages to infiltrate one node and capture the Minigun, the enemy will have a minigun shooting their back.
These are my thoughts for now.
At the Blue Core you can go behind the glass into the water, while you can't at the Red Core. It seems to be a meaningless thing, but in certain situations it can be bad if a projectile goes through the glass instead of exploding when it contacted the surface of the glass.
As for the jumpboots: I don't really think they will be useful. Going into the health draining water to get a jump boot which can be used for 5 big jumps doesn't seem too beneficial for me. If it were some sort of useful relic (Relic of Guns for example). It would worth more.
I don't really support the employment of miniguns. They aren't locked in ONS and everybody can capture them. If somebody manages to infiltrate one node and capture the Minigun, the enemy will have a minigun shooting their back.
These are my thoughts for now.