I like the colouring of the golden rocket's exhaust in the middle though; 90% bright yellow trail makes for a quite speedy delivery promise

Don't let Peg hear that. He despises it for the linear linksetup, like most of UT3's maps.Karma_geddon wrote:It seems to me that the Orb is like it is in UT3, and that's just fine.
I'm looking forward to see how mappers will implement it in existing or brand new maps - it is very good to make comeback easier and to provide a more dynamic game.
(Also, Downtown is one of my favorite maps of all times)
Well, I've never claimed to be any kinda be-all, end-all leading authority in ONS map appraisal, much less the only one out there; I simply try to test and refine my standards over time and explain as clearly and consistently as I can why my criticisms are what they are based on those. That said, while I do find most ONS maps ported from UT3 to be unremarkable and mediocre in their gameplay offerings (Floodgate, Avalanche, Downtown), you won't ever hear me say bad things about Suspense. Well, maybe that it has a few more nodes than its size can reasonably accommodate, but that's itCrusha K. Rool wrote:[...]Don't let Peg hear that. He despises it for the linear linksetup, like most of UT3's maps.[...]
Suspense is actually a VCTF map in UT3. I think it was originally ported as that to UT2004 and only later someone decided to turn it into an ONS map. But then again, I also used Suspense as base for a UT3 Jailbreak map and that worked out quite well in my opinion.Pegasus wrote:[...] you won't ever hear me say bad things about Suspense. Well, maybe that it has a few more nodes than its size can reasonably accommodate, but that's it.