Thanks for fine-tuning, I'll check it later. You mean preview screenshots, right? I'll add it to ToDo's.
Didn't you test the balance by any chance?
MinusTankMeUp
Re: MinusTankMeUp
I'm not very aware for balancing vehicles, but two cicadas at the base seem to be too much, may be replace one cicada by a raptor or hammerhead, may me add one manta by base ?
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
Thanks, noted.
I tried to put enough vehicles with beam attacks to counter air, will see what other feedback will be.
EDIT: uploaded GLoups!'s fixed version
I tried to put enough vehicles with beam attacks to counter air, will see what other feedback will be.
EDIT: uploaded GLoups!'s fixed version
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
v 0.9 (1a2) is out!
The map is complete, time to search and fix bugs and minor errors.
I've decided not to bother with horizontal jumppads, action seems to be tense as is.
Changes:
- Visibility tweaking (fog, cull etc.) by GLoups
- Added some health kegs
- Added streetlights on all map
- Added night-time preview screenshots
Please TEST TEST TEST and leave FEEDBACK, or it'll remain in same state as now & TC-1200 will appear on highest roof!
The map is complete, time to search and fix bugs and minor errors.
I've decided not to bother with horizontal jumppads, action seems to be tense as is.
Changes:
- Visibility tweaking (fog, cull etc.) by GLoups
- Added some health kegs
- Added streetlights on all map
- Added night-time preview screenshots
Please TEST TEST TEST and leave FEEDBACK, or it'll remain in same state as now & TC-1200 will appear on highest roof!
- Cat1981England
- Posts: 2326
- Joined: Mon 23. Aug 2010, 16:35
Re: MinusTankMeUp
First off, really, really good work Mani. I'm very impressed. It looks great and feels very smooth for some reason
It's almost ready to go on, just one or two little things.
Cleaning/bugs:
- One of the weapon lockers a blue core ground level is floating.
- All 8 health kegs are floating.
- The ladder volumes could be removed from cores.
- You could probably lose one or two road static meshes at the side of the map with this fog distance.
- The path nodes could do with a little bit more cleaning up at cores (everywhere else looks fine).
- There's 4 static meshes sitting at the bottom of the map. I don't know whether they need to go back up to ground level or can be removed.
Gameplay:
- A lot of the players starts are pointing the wrong way and there's far to many at the cores.
- There are no kill volumes on top of the buildings. Obviously you don't want them on top of the buildings by cores, but if you don't put them on top of the other buildings you're going to get a lot of campers up there.
- Cicada's are getting stuck on the framework going over the nodes at 4, 5 and 9. Maybe a simple dir push volume would do it with it's default settings (?).
- The jumpad emitters need to have some direction in them to tell players which way they go and the jumpads themselves could perhaps be a little less steep so people don't receive damage when landing.
- I think it would be a good idea to add an extra teleporter from core spawn to roof to help stop any accidental teleporter team kills at start. Maybe just another one on the other side of the room?
Vehicles:
- Might be an idea to replace the tanks at n2 and 6 with PPC Tanks as they help both the attacking team finish a match and the defending team get back into things depending on who is holding the node.
- I think the Cicada's at n3 and 7 could be replaced with Dracos as they can counter the players up on the buildings by cores/primaries and offer something different with the close range combat.
- I've never used the Ultimate ONS factory, but if I remember correctly you can set which way vehicles face depending on which team holds the node. If it is possible it would be very useful at node 5 and 9.
Hope that's some help.

Cleaning/bugs:
- One of the weapon lockers a blue core ground level is floating.
- All 8 health kegs are floating.
- The ladder volumes could be removed from cores.
- You could probably lose one or two road static meshes at the side of the map with this fog distance.
- The path nodes could do with a little bit more cleaning up at cores (everywhere else looks fine).
- There's 4 static meshes sitting at the bottom of the map. I don't know whether they need to go back up to ground level or can be removed.
Gameplay:
- A lot of the players starts are pointing the wrong way and there's far to many at the cores.
- There are no kill volumes on top of the buildings. Obviously you don't want them on top of the buildings by cores, but if you don't put them on top of the other buildings you're going to get a lot of campers up there.
- Cicada's are getting stuck on the framework going over the nodes at 4, 5 and 9. Maybe a simple dir push volume would do it with it's default settings (?).
- The jumpad emitters need to have some direction in them to tell players which way they go and the jumpads themselves could perhaps be a little less steep so people don't receive damage when landing.
- I think it would be a good idea to add an extra teleporter from core spawn to roof to help stop any accidental teleporter team kills at start. Maybe just another one on the other side of the room?
Vehicles:
- Might be an idea to replace the tanks at n2 and 6 with PPC Tanks as they help both the attacking team finish a match and the defending team get back into things depending on who is holding the node.
- I think the Cicada's at n3 and 7 could be replaced with Dracos as they can counter the players up on the buildings by cores/primaries and offer something different with the close range combat.
- I've never used the Ultimate ONS factory, but if I remember correctly you can set which way vehicles face depending on which team holds the node. If it is possible it would be very useful at node 5 and 9.
Hope that's some help.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
Thanks Cat!
Player start rotations will be fixed in next version.
All the other things are noted & I'll try to fix it all asap.
EDIT: working on it now, pls don't change meanwhile.
EDIT2: a strange bug, SuperHealth pickups align to fixed height if "Snap to floor" is used
That was GLoups!'s fix, as far as I tried to edit fog distance myself, I ended up with pretty bad visuals. You're welcome to fix it If you know howYou could probably lose one or two road static meshes at the side of the map with this fog distance.

I did what I was sure about, any further optimization is welcomeCleaning up path nodes and player starts

I hope they will be no problem with new vehicles - there are many hitscans now and more fliers; this one needs playtesting. Also, I'd rather use push volumes there if needed.There are no kill volumes on top of the buildings ... you're going to get a lot of campers up there.
All the other things are noted & I'll try to fix it all asap.
EDIT: working on it now, pls don't change meanwhile.
EDIT2: a strange bug, SuperHealth pickups align to fixed height if "Snap to floor" is used
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
v 0.91 (1a3) is out!
- Swapping some vehicles directions depending on team
- Fixed a blocking node over cages
- Doubled the teleporters on bases
- Changed jumppads push force so they won't harm good Cat anymore
- One of the weapon lockers a blue core ground level is floating.
- Set jumppads emitters directions
- Removed ladder volumes from cores
- Set player starts rotations to face base exit
- Fixed floating health kegs
- Removed static meshes from bottom of the map
Things I won't do (I am not confident enough these things will improve the map), but anyone else is welcome to:
- replace the tanks at n2 and n6 with PPC Tank's
- replace Cicada's at n3 and n7 with Draco's (add Draco to air-blocking volumes on cages if you do so)
- increase fog/visibility distance
- clean up bot pathes network (I did my best, but it is still messy)
- add volumes to prevent camping at rooftops
- add some horizontal jumppads to make on-foot travel faster
- Swapping some vehicles directions depending on team
- Fixed a blocking node over cages
- Doubled the teleporters on bases
- Changed jumppads push force so they won't harm good Cat anymore
- One of the weapon lockers a blue core ground level is floating.
- Set jumppads emitters directions
- Removed ladder volumes from cores
- Set player starts rotations to face base exit
- Fixed floating health kegs
- Removed static meshes from bottom of the map
Things I won't do (I am not confident enough these things will improve the map), but anyone else is welcome to:
- replace the tanks at n2 and n6 with PPC Tank's
- replace Cicada's at n3 and n7 with Draco's (add Draco to air-blocking volumes on cages if you do so)
- increase fog/visibility distance
- clean up bot pathes network (I did my best, but it is still messy)
- add volumes to prevent camping at rooftops
- add some horizontal jumppads to make on-foot travel faster
- Cat1981England
- Posts: 2326
- Joined: Mon 23. Aug 2010, 16:35
Re: MinusTankMeUp
- The blocking volumes at nodes 4, 5 and 9 are a little too small and there's still the old ones in the middle which could be removed.
- The two triggers are visible in game and need to be set to True under Advanced - bHidden. TBH the triggers and movers could probably be removed as i don't know if they work correctly and I've never seen anyone use them. Just as a thought, they could be replaced with vehicle teleporters instead.
- The link tanks at nodes 5 and 9 are the wrong way round for blue team.
- The central trench (between the two easter egg vehicles) needs a blocking volume under it as the Cicada fall though the ground when you exit there.
- The visibility needs to be enabled or the terrain lowed by node 9 as you can see in this picture.

- The two triggers are visible in game and need to be set to True under Advanced - bHidden. TBH the triggers and movers could probably be removed as i don't know if they work correctly and I've never seen anyone use them. Just as a thought, they could be replaced with vehicle teleporters instead.
- The link tanks at nodes 5 and 9 are the wrong way round for blue team.
- The central trench (between the two easter egg vehicles) needs a blocking volume under it as the Cicada fall though the ground when you exit there.
- The visibility needs to be enabled or the terrain lowed by node 9 as you can see in this picture.
It's your edit and your callManiac wrote:Things I won't do (I am not confident enough these things will improve the map), but anyone else is welcome to:

The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
Why are these volumes small? I couldn't get Cicada stuck there with new ones. Explain pls.The blocking volumes at nodes 4, 5 and 9 are a little too small
They were like this in old edit, too. I consider it a design choice, it looks cuteThe two triggers are visible in game

What? I didn't notice anything like that... and movers

- Cat1981England
- Posts: 2326
- Joined: Mon 23. Aug 2010, 16:35
Re: MinusTankMeUp
What can I say, I could get them stuckManiac wrote:Why are these volumes small? I couldn't get Cicada stuck there with new ones. Explain pls.

They were like this in old edit, too. I consider it a design choice, it looks cuteAlso, I've seen them used couple of time.
They're under nodes 5 and 9 and are controlled by the triggers. As I say, I don't know if they even work.What? I didn't notice anything like thatGive directions pls, I missed them somehow.
--------------------
Just these last few things Mani and we can put it on the server

The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.