First off, really, really good work Mani. I'm very impressed. It looks great and feels very smooth for some reason

It's almost ready to go on, just one or two little things.
Cleaning/bugs:
- One of the weapon lockers a blue core ground level is floating.
- All 8 health kegs are floating.
- The ladder volumes could be removed from cores.
- You could probably lose one or two road static meshes at the side of the map with this fog distance.
- The path nodes could do with a little bit more cleaning up at cores (everywhere else looks fine).
- There's 4 static meshes sitting at the bottom of the map. I don't know whether they need to go back up to ground level or can be removed.
Gameplay:
- A lot of the players starts are pointing the wrong way and there's far to many at the cores.
- There are no kill volumes on top of the buildings. Obviously you don't want them on top of the buildings by cores, but if you don't put them on top of the other buildings you're going to get a lot of campers up there.
- Cicada's are getting stuck on the framework going over the nodes at 4, 5 and 9. Maybe a simple dir push volume would do it with it's default settings (?).
- The jumpad emitters need to have some direction in them to tell players which way they go and the jumpads themselves could perhaps be a little less steep so people don't receive damage when landing.
- I think it would be a good idea to add an extra teleporter from core spawn to roof to help stop any accidental teleporter team kills at start. Maybe just another one on the other side of the room?
Vehicles:
- Might be an idea to replace the tanks at n2 and 6 with PPC Tanks as they help both the attacking team finish a match and the defending team get back into things depending on who is holding the node.
- I think the Cicada's at n3 and 7 could be replaced with
Dracos as they can counter the players up on the buildings by cores/primaries and offer something different with the close range combat.
- I've never used the Ultimate ONS factory, but if I remember correctly you can set which way vehicles face depending on which team holds the node. If it is possible it would be very useful at node 5 and 9.
Hope that's some help.