Please post your feedback about our test maps here!
This is the batch that is currently on the server:
- ONS-TESTME-DeathCanyon
- ONS-TESTME-Desolate
- ONS-TESTME-DG-Meadowland-32b
- ONS-TESTME-DG-SandStone
- ONS-TESTME-DissonexEXT
TESTME Map Feedback
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ONS-TESTME-DG-SandStone Feedback
Cool, new maps, thanks for that! My notes on ONS-TESTME-DG-SandStone:
Fact: The map ceiling is too high, Raptors can fly out of range but continue harassing.
Otherwise a great map, my personal impressions:
Fact: The map ceiling is too high, Raptors can fly out of range but continue harassing.
Otherwise a great map, my personal impressions:
- The node-to-node lines are a bit hard to see on the mini map. Maybe change the map color or manually redraw the lines?
- The default Paladin is just so sloooow, maybe use a faster version? The default Scorpion buggy is also boring.
- There are too many spider mines in the game which often makes infantry combat silly.
- There are some weird (was the idea "scary?") sound sources placed on the map, e.g. near the base core.
- The rotating elements (which are a neat idea!) around the core makes the end screen wobble all the time.
- The fog distance might be too low?
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TESTME Map Feedback
I liked them all pretty evenly.
I think node layout on Desolate? can be moved around since the war is all on the center node otherwise.
I only played them all once.
I think node layout on Desolate? can be moved around since the war is all on the center node otherwise.
I only played them all once.
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TESTME Map Feedback
Aggregated map stats/feedback for the 1st test batch:
Player numbers and match times are based on our stats database. Player numbers refer not to the number of players all online at the same time, but rather to the number of unique players who were online at some point during the matches.
Omitted one map stat (on Dissonex) that had logged Dally as the only player, who was only testing if all the files are on the server/redirect.
Screenshots kindly provided by Davy.
ONS-TESTME-DeathCanyon
Matches: 12
Average number of players: 6.16
Average match time: 8m49s
Relevant parts from chat logs:
Own thoughts:
It's not terrible, but I'd focus our time/effort on other maps to edit for the server.
ONS-TESTME-Desolate
Matches: 10
Average number of players: 9
Average match time: 14m38s
(There is some feedback/thoughts from Blackwood about all test maps in this log.)
Own thoughts: I could see this map as a TankMeUp version (similar to Minus or NevermoreTMU), but it does seem a little rough (collisions, lots of places where you can snipe but hard to get rid of the snipers). Unsure, might be be too much work for too little gain.
ONS-TESTME-DissonexEXT
Matches: 13
Average number of players: 7.3
Average match time: 17m54s
Own thoughts: Neutral about this one.
ONS-TESTME-DG-Meadowland-32b
Matches: 10
Average number of players: 10.5
Average match time: 14m15s
Discord feedback:
Own thoughts: I remember this one, I think Cat once gave it a shot on the server, but it wasn't very popular back in the days. Players seemed to react rather positive this time around. It's also relatively decent already, but needs some work done to the vehicles and traversability of the map. I think we should edit this map for sure and give it another try on our regular roster.
ONS-TESTME-DG-SandStone
Matches: 10
Average number of players: 10.7
Average match time: 13m35s
Own thoughts: Seemed to be received relatively well among our players. I think we should edit this one for the server as well.
Player numbers and match times are based on our stats database. Player numbers refer not to the number of players all online at the same time, but rather to the number of unique players who were online at some point during the matches.
Omitted one map stat (on Dissonex) that had logged Dally as the only player, who was only testing if all the files are on the server/redirect.
Screenshots kindly provided by Davy.
ONS-TESTME-DeathCanyon
Matches: 12
Average number of players: 6.16
Average match time: 8m49s
Relevant parts from chat logs:
It's not terrible, but I'd focus our time/effort on other maps to edit for the server.
ONS-TESTME-Desolate
Matches: 10
Average number of players: 9
Average match time: 14m38s
(There is some feedback/thoughts from Blackwood about all test maps in this log.)
ONS-TESTME-DissonexEXT
Matches: 13
Average number of players: 7.3
Average match time: 17m54s
ONS-TESTME-DG-Meadowland-32b
Matches: 10
Average number of players: 10.5
Average match time: 14m15s
ONS-TESTME-DG-SandStone
Matches: 10
Average number of players: 10.7
Average match time: 13m35s
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TESTME Map Feedback
New/second batch of test maps is on the server now:
ONS-TESTME-DogFightCaves_Ice
ONS-TESTME-Downtown_Beta4c
ONS-TESTME-EvilMood
ONS-TESTME-FBU-Stonehaven
ONS-TESTME-FS-KillingGround
Please leave your thoughts here, on discord, or in the in-game chat!
ONS-TESTME-DogFightCaves_Ice
ONS-TESTME-Downtown_Beta4c
ONS-TESTME-EvilMood
ONS-TESTME-FBU-Stonehaven
ONS-TESTME-FS-KillingGround
Please leave your thoughts here, on discord, or in the in-game chat!
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TESTME Map Feedback
I love Downtown, always have, so I cant really be objective. Its a UT3 port so it looks different at least.
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TESTME Map Feedback
Is this version the one from Crucha with the Orb?
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TESTME Map Feedback
No, it is not. Crusha didn't reply to a pm I sent him a while ago about whether or not we can use his edit (where I also asked if the orb could be removed), so I wanted to leave it for now.
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TESTME Map Feedback
Dog fight was just horrible.
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TESTME Map Feedback
Do you think it could be a cool map if we add a bunch of different raptor variants?