I got another crash.

UT2004 related discussions
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Gil-galad
Posts: 12
Joined: Tue 21. Mar 2023, 23:33
Description: Hail the H.S.M!

I got another crash.

Post by Gil-galad »

A brand new one!

a pastebin of the log.

I was playing without enhanced UTcomp ticked in the options.
Gil-galad
Posts: 12
Joined: Tue 21. Mar 2023, 23:33
Description: Hail the H.S.M!

I got another crash.

Post by Gil-galad »

relevant part of the log

Code: Select all

Developer Backtrace:
Log: [ 1]  ./ut2004-bin-linux-amd64() [0xb29bad]
Log: [ 2]  /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x38f50) [0x7f315a088f50]
Log: [ 3]  ./ut2004-bin-linux-amd64(_ZN15FLevelSceneNode15FilterProjectorEP10AProjector+0x49) [0x7f3599]
Log: [ 4]  ./ut2004-bin-linux-amd64(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0x4378) [0x8156d8]
Log: [ 5]  ./ut2004-bin-linux-amd64(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x654) [0x7f3d44]
Log: [ 6]  ./ut2004-bin-linux-amd64(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1e0) [0x7f89e0]
Log: [ 7]  ./ut2004-bin-linux-amd64(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x26de) [0x69d61e]
Log: [ 8]  ./ut2004-bin-linux-amd64(_ZN12USDLViewport7RepaintEi+0x46) [0xd1d106]
Log: [ 9]  ./ut2004-bin-linux-amd64(_ZN10USDLClient4TickEv+0xd9) [0xd1ab09]
Log: [10]  ./ut2004-bin-linux-amd64(_ZN11UGameEngine4TickEf+0x5d4) [0x6a0f54]
Log: [11]  ./ut2004-bin-linux-amd64(_ZN9CMainLoop7RunLoopEv+0x123) [0x53d2a3]
Log: [12]  ./ut2004-bin-linux-amd64() [0x53344f]
Log: [13]  ./ut2004-bin-linux-amd64(main+0x33a0) [0x52f1a0]
Log: [14]  /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x23790) [0x7f315a073790]
Log: [15]  /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8a) [0x7f315a07384a]
Log: [16]  ./ut2004-bin-linux-amd64(strcat+0xaa) [0x52bc2a]
Log: Unreal Call Stack: RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
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Miauz55555
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I got another crash.

Post by Miauz55555 »

That one looks like it is fitting to that crash (Links on the original page). As it's all Unreal Engine, the general solutions and problems are not game relatet:
https://forum.la2dream.com/topic/1409-f ... solutions/

Code: Select all

Negative delta time! History: UGameEngine::Tick <- UpdateWorld <- MainLoop 
Cause: Your Lineage 2 client could not properly read your CPU clock speeds. This usually only happens with AMD processors. 
Solutions:
1. Download the [AMD Dual Core Optimizer] program and install it. 
2. Download this >XP ONLY< hotfix from the official Windows website (Genuine Windows XP required). [Link 1]
Another one where it wasn't starting at all had to use an older GPU driver.
And here, on Windows, they suggest to update the DirectX, as DX9 something is not part of WIN10.
Sometimes you can also get that with the "reduced mouse lag" setting in game.
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