ONS-SpaceCargo

Anything about UT2004 mapping, Uscripting & more
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VK!*
Posts: 25
Joined: Mon 9. Jan 2012, 18:16
Description: omg they killed kenny

ONS-SpaceCargo

Post by VK!* »

Any suggestions, bugs and complainings are welcome ^^

Map info:

- Medium sized map
- 7 cargo rooms
- Many paths (between and on side of the cargo)
- 11 nodes
- Simple clean design
- Close combat
- Relics

Beta II is playable online.

More coming soon
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7homasito
Posts: 39
Joined: Sun 6. Nov 2011, 22:27
Description: Cover your heads!

Re: ONS-SpaceCargo

Post by 7homasito »

played it for the first time today and it was fun in general! so props for the map and thank you as well.
I like new maps =)

the biggest issue I have is the node setup --> comeback is extreeemely hard...

more things I suggest:

- maybe make big keg o'health in the bases available without using shieldgun
- also, it wouldn't hurt to add automatic turrets in base. we had some guys that lingered there alot and used the core redeemer to destroy the primary again... that really sucked since they already have so much advantages
- replace the radiation relic at core with health or let's say the weaponrelic (we havent had those in a long time! remember when you shoot twice as fast?)
- bigger paths on the side nodes would also be nice as well as more stairs that lead to them.


so as you can see, biggest concerns yet are slight balancing issues. nothing big. perhaps a different nodesetup makes all the difference already :)
7/~ Image
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VK!*
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Joined: Mon 9. Jan 2012, 18:16
Description: omg they killed kenny

Re: ONS-SpaceCargo

Post by VK!* »

thanks thom for suggestions ;)

I added a few of them, the turrets i need to think about.
With the new nodes it should be easyer to get to the nodes.

Gun relic and no need to use shield anymore.
Also there are two more nodes with a total of 11 (not on beta2)
Slightly other link setup, reduced build time on center nodes by half.

Beta 3 is finished, and ready to go online.
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Gollum~*B*~AF
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Joined: Wed 15. Feb 2012, 14:28
Description: it's my RING, only!
Location: Germany

Re: ONS-SpaceCargo

Post by Gollum~*B*~AF »

cool map mate - ty! :yoman:
salko
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Joined: Thu 23. Feb 2012, 16:56
Description: defender

Re: ONS-SpaceCargo

Post by salko »

Cool map, really!
Thx VK*, make more maps :)
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VK!*
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Joined: Mon 9. Jan 2012, 18:16
Description: omg they killed kenny

Re: ONS-SpaceCargo

Post by VK!* »

Thx,

I want more feedback!
Is there anything u miss?
:)
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7homasito
Posts: 39
Joined: Sun 6. Nov 2011, 22:27
Description: Cover your heads!

Re: ONS-SpaceCargo

Post by 7homasito »

I haven't been able to play beta3 yet...

that being said, I kinda miss are alternative routes!

what I mean is

- adding 1 or 2 tunnels
- independent (locked!) core nodes near the middle, like it's being done on Denum-Turbo... so that people can help from the attacker's backside and have another possibility to kill campers.... or just add a teleporter (which is hard to get to, kinda like the invisible pickup on Sektor9) that brings you to the middle nodes or so.

again, just an idea! :greengrin:
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RottenToTheCore
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Re: ONS-SpaceCargo

Post by RottenToTheCore »

What happened to this map?
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laboRHEinz
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Re: ONS-SpaceCargo

Post by laboRHEinz »

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smalltown
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Joined: Mon 1. Aug 2011, 08:18
Description: UT 2004 cunt player
Location: United Kingdom

Space Cargo

Post by smalltown »

Seriously who has reinstated this map without thinking twice.
This shit is unplayable with the godamn relics. For god's sake remove those things and the map version is beta three, is there one without those shit boosters.
This should be a zombie map like once put then remove after a week if it still has the bugs in it.
:firedevil: :firedevil: STOMBOTOWN :firedevil: :firedevil: :machinegun: :cool2cool: :yoman: