Weapon Bindings

UT2004 related discussions
RottenToTheCore
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Joined: Fri 6. Jan 2012, 12:57
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Weapon Bindings

Post by RottenToTheCore »

Hi there,

I spectated a little today, and saw Timbo who didn't use keybinds for weapon switching

So here a link for all, who didn't use them so far.

http://www.tcpclan.net/phpforum/viewtop ... 8c1040854b


You can also use the "SwitchWeapon" in the .ini instead of the "pipedSwitchWeapon" if you would like to bind only one weapon to a key.

Everybody should know how to do this for the sake of fairness :letskiss:


Greetings,
Rotten
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N4rkoT1k
Posts: 165
Joined: Sat 24. Mar 2012, 09:48
Description: Lovin UT2004
Location: Germany

Re: Weapon Bindings

Post by N4rkoT1k »

I am currently setting up a new User.ini and I wonder if there is a way to start up ut2004.exe using a different ini every time e.g. one exe for onslaught and one for deathmatch/TAM using different startup parameters. Does anyone know anything about that?

I also uploaded some UT2004.inis and User.inis of different (pro)gamers for those who like
I am currently trying to get used to a modified version of luxxiz´s inis :D
inis.rar
(1.86 MiB) Downloaded 622 times
EDIT: here is my config:

- WASD for movement
- after dying I spawn with Shieldgun in hand
- buttons 1 to 9 are still weapons 1 to 9 because i switch positions with them while occupying vehicles

G=PrevWeapon(zooming in while occupying vehicles)
B=NextWeapon(zooming out while occupying vehicles)
E=Use
C=Duck
Y=PlayVehicleHorn 0
X=PlayVehicleHorn 1
N=ShowVoteMenu
F1=ShowScore

Circumflex=ThrowWeapon
Tab=AVRIL
Caps=BioRifle
Shift=LinkGun (switched primary and secondary fire mode here)
Ctrl=Minigun
Q=FlakCannon
R=RocketLauncher (I changed the priority of the RL in order to get it before AVRIL if i hit "R")
PressMouseWheel=Shieldgun
ScrollMouseWheelUp=LightningGun
ScrollMouseWheelDown=ShockRifle
F=SniperRifle (LG if empty)
T=GrenadeLauncher (switched primary and secondary fire mode here)
V=MineLayer
Z=SuperShockRifle

The config applies to DM, TDM, TAM and ONS so there is no need at this moment to change between ONS and DM configs e.g.
Last edited by N4rkoT1k on Tue 23. Oct 2012, 16:05, edited 5 times in total.
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Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
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Re: Weapon Bindings

Post by Zon3r »

I use my own settings, nothing special
Q-shock rifle
F-Flak
Mouse 4-link gun
Mouse 5-minigun(never use it tho)
Middle mouse-Sniper/Lightning
Alt-Shield
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SpaceEngineer
Posts: 75
Joined: Sat 3. Mar 2012, 22:26
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Re: Weapon Bindings

Post by SpaceEngineer »

I'm using this layout:
q - shield gun
1 - lighting/sniper
2 - redeemer/ion/target painter
3 - flak
4 - rocket/avril
5 - link
6 - shock
7 - minigun
8 - bio
9 - assault
I can't figure out how someone may play without fast switch... In duel you will die faster than choose wanted gun by scrolling mouse wheel :)
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Cat1981England
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Joined: Mon 23. Aug 2010, 16:35

Re: Weapon Bindings

Post by Cat1981England »

I've got more fingers than i have brain cells so i'll stick to the mouse wheel, but thanks for the heads up Rotten.

------

Just out of interest, does anyone else here use their arrow keys rather than wasd?
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SpaceEngineer
Posts: 75
Joined: Sat 3. Mar 2012, 22:26
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Re: Weapon Bindings

Post by SpaceEngineer »

Arrow keys have sence for left-handed man, who holds mouse in left hand and keyboard in right. But it also makes hardly switching the weapons with keyboard - there are a gap around arrow keys, it's too far to stretch fingers for surrounding keys.
Anyway, I am a right-handed, and use WASD. However I tried to move to SDFE - it makes more keys available for ring-finger and little finger, but habit of using WASD overpowered this attempt :)
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Crusha K. Rool
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Re: Weapon Bindings

Post by Crusha K. Rool »

I am right-handed and use the arrow keys in pretty much every game. The gap makes it easier to get a feeling for surrounding keys and reposition your hand without having to look.
Arrow keys for movement, the lower half of the numpad block for special abilities and crouch/prone control, Shift and CTRL for commonly used movement like jumping and sprinting, the sixblock above the arrow keys for inventory menus and similar (i.e. stuff where I can let go of the arrow keys for a moment to use it) and the Enter key and the keys next to it for Use and stuff that depends on the game and that need rather quick access.
[P]etya

Re: Weapon Bindings

Post by [P]etya »

Just found this topic. I'm right-handed too and I use arrow keys instead of the wasd keys. :lol:
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Pegasus
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Re: Weapon Bindings

Post by Pegasus »

Problem with using the arrow keys instead of WASD though is, you immediately forfeit something like 7 useful, proximal keys you could've assigned additional, vital actions to. If your reaction time expectations are lower, I say go for what's more convenient/ergonomic for you. If, however, you truly mean to optimize your workflow so you can perform as best as possible, staying with the arrow keys isn't much of a choice.
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RottenToTheCore
Posts: 258
Joined: Fri 6. Jan 2012, 12:57
Description: Not related to Power-Cores ;)

Re: Weapon Bindings

Post by RottenToTheCore »

I fight with arrow keys, strg for jump and rshift for duck. Numpad=Weapons.

What more keys do i need?
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