[video][/video]
The ion blast itself doesn't do much damage, that's the thunderstorm's job.

The final version will damage flying vehicles near the clouds and anything that is below.
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Download (version 1)
Download (version 2)
Yeah, I was probly just going off of recent memory's impressions; I'd been looking through ONS-TitanNecropolis' assets in UEd and there's a NetworkEmitter in there which, I imagine, is used to sync the triggered, spawned shinies for everyone looking at 'em. So when I saw the horizontal lightnings between the clouds (which probably weren't meant to be projectiles that do damage), I figured you'd be trying to sync 'em net-wise so that all observers are seeing the same thing when a storm breaks out. Obviously, there's other, simpler ways to do that (just have the entire span of the lightnings be zero extent/hitscans or have the projectiles be invisible little blobs at each end of the emitters, and their targets picked by the storm's/volume's main loop). Anyways, I guess I'll find out exactly how you're doing it when you decide it's done and post it as a bundle.Wormbo wrote:Actually the logic behind it isn't that difficult or complex, it's all about spawning things when others finish.[...]
Hmm, I looked into that a bit and it turns out, the vid's snapshot is just an autobalanced/autoleveled version of the source frame. To see what I mean, here's the actual frame from your vid,Wormbo wrote:Here's an update, now with shadow and damage and stuff.
[vid]
(No idea why that preview pic's gamma is too high.)
Oh, boo-hoo, waaah-waah. "You can't keep subjecting semi-sentient beings to such abuse, Peg", "torture and genetic-algorithm cannibalism are severely frowned upon, Peg", "cyborg biology doesn't work like that, Peg", "you can't keep playing god just because you have tenure, you psychopath", "oh, dear, you again?!". You sound just like my Academic Research Ethics Disciplinary Subcommittee hearings every other month: boring! Proper science demands sacrifices, ya cowardly, bleeding heart crybabies - fringe science doubly so! I can't afford to have my progress halted and my laboratory sites thermo-scraped all the time just because of some people's childish, narrow-minded hang-ups. Besides, I'm pretty sure most of you would appreciate having a controllable, psychic, lightning-fast-moving, natural-elements-mastering cyborg army around you once my research bears fruit - if you know what's good for you, anyway. Baah, hypocrites, the lot of you!Wormbo wrote:Okay. You, sir, should seek mental help.[...]
Well, it stands to reason that YT would be trying to generate as representative and informative thumbnails from uploaded vids as possible for the convenience (and attraction) of its users. That is how they generate revenue after all.Wormbo wrote:[...]Good to know how Youtube does it, but I don't get why it does that. I mean, it could have just taken the exact frame from the video.[...]
All those issues have to do with game design and balancing considerations. To be brutally honest here, while this work of yours has me intrigued both because of its relevance to another game franchise dear to me but also due to its novelty (dynamic environmental hazard), when it comes to actual ingame usage prospects, I'm very skeptical of its value as a superweapon. That's kinda why I didn't raise any such point - except for a passing remark of astonishment once I saw it take out medium armour vecs in one hit, but not meant to delve into that turf. Of course, anyone's still free to include this in any map they're working on and we'd then be able to accurately gauge its effectiveness, but as you yourself already pointed out, UT2004 not being an RTS game where instead most of the team assets are mobile, a 40sec storm breaking out over any fixed location would most likely only result in players staying away from it for the duration of the effect and little more; nodes wouldn't go down either, so essentially it raises hell for quite awhile but amounts to pretty little.Wormbo wrote:[...]Using a fast vehicle you may be able to cross the storm area without getting hit. Then again, things like power nodes or large vehicles like the Leviathan can take many hits. [...] [T]he thunderstorm usually leaves [an unshielded power node] at around 50-70% because it simply doesn't hit often enough[...]