Hey Kent.
Kentaro wrote:I would like to gather the maximum of ONS data the community made during that several years (my pc crashed recently so i don't have a lot of things now). And it would be nice in order to restart editing maps.

[...]
Damn, that's a pretty massive mission you're picked there for yourself, man. Considering my own, lightly culled and 90% ONS-related, cached files collection that goes as far back as '07 is now near 14GB in size, just as one example, I hope you got a big appetite for downloading maps n' assets and an unwavering, determined spirit 'cause you're gonna need both. Then there's also the fact that some stuff - both knowledge as well as related files - has long since disappeared as the sites n' communities they were created within went dead, which is also gonna complicate the process of locating 'em from mirrors and reposts, but just to help you as you're starting out, here's a few places you might wanna look first for some helpful tools and resources:
- First off, the most useful tools to let you know what a new map you just downloaded needs in terms of additional resources in order to run, P-Fat's
UTDeps File Dependancy Checker and Chris Oldwood's
UT Cache Manager for convenient checking and retrieving of already grabbed and cached files.
- Secondly, 2 very useful UT file repositories, the
Omnis' redirect and the
PWC public redirect. That second link contains a pretty massive page so you might wanna give it some time to fully load before you go searching around, either by your browser's own feature or through the site's own searchbox.
Kentaro wrote:[...]I've already downloaded the ONS-[Omni]-FullVehicleLoadout-2013, and i have the maps i've edited for UT, and some others.[...]
Umm, yeah, that's the other thing which has more to do with quality than just quantity. Namely that just because something exists out there, it doesn't follow that you should grab it. For example, there's a reason why you won't find many of the custom vecs in that collection in CEONSS' map roster: they're either badly balanced or problematic in their use in substantial ways. So don't forget to keep a critical eye out when judging what custom content might be suitable for your next editing project, be it a custom vec, weap or anything else. Right, I think that's enough preaching for now

.
Kentaro wrote:[...]From Peg:
-your version of the Eurotaur (or the one visually improved by VK)
-some other nice things you've done? (i don't remember all)[...]
Umm, the Eurotaur was pretty much an inside joke meant to demonstrate that ppl wouldn't care to switch to a less overpowered custom tank, man; it's nothing a mapper should be seriously considering using now. Other than that, umm, I've done a slight tweak of Wormbo's OnslaughtSpecials2 (
OnslaughtSpecials2_RNH) that allows nodes' health to be shown on players' radar which you might've already downloaded and can extract from your cache if you've played awhile on CEONSS. Nothing else worth talking about, tbh.
Kentaro wrote:[...]
From Crusha:
-can you explain me the useful utilities of your ONS mapping tools?

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Crusha hasn't signed in here for a couple o' months now and might be awhile more until he swings by this place again on account of his
work, so might I offer
this writeup he's already done on it instead?
Kentaro wrote:[...]From anyone of you:
-i miss some ressources to run the Reishtag from VK[...]
UTDeps should help with that.
Kentaro wrote:[...]PS2: What do you think of these maps you had played in the old days:
- ONS-{DX}Ameliorate by Crusha (download link here:
http://forums.epicgames.com/threads/727 ... st27300087 )
---> NV map (not exaclty, there are 4 mantas). I know you don't like it, Labo. Anyway, there is a kind of
different gameplay here. Should be interresting.
-ONS-Confexia (sorry, i dont have a download link for this one)[...]'
I remember both maps having been hosted here in the past and, if memory serves, I think the reason they're no longer on the roster is that Ameliorate had chokepoint issues, whereas Confexia was just too heavy for clients with all its emitters and st.meshes and would frequently cause framerate drops while being otherwise average. Still, if you're interested in "officially" requesting 'em again, there's
this thread that Cat recently created where ppl have been doing that and Heinz has been offering some critical feedback.