Possible ONS map BlackHawk?

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Ten
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Possible ONS map BlackHawk?

Post by Ten »

hi guys , maybe you all could help

heres a map ive recently been editing, thanks to Cat which could become a possible ONS Ceonss map.

so i thought to post it here in the creative corner and see what others think. Always useful to get a few other opinions.
its quite a small map without vehicles at the moment, right now im working on the nodes and bot paths and could do with a little feed back.. thanks :wave:


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-FuNkY-MoNk-UK-
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Re: Possible ONS map BlackHawk?

Post by -FuNkY-MoNk-UK- »

Awesome, Ten :thumbup:, it reminds me of BF2. Do you have a link to download the map ?
Last edited by -FuNkY-MoNk-UK- on Tue 29. Jul 2014, 00:00, edited 1 time in total.
Zon3r
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Re: Possible ONS map BlackHawk?

Post by Zon3r »

Hm, so far looking good, but to get a useful feedback, we need more than screenshots :D
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Cat1981England
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Re: Possible ONS map BlackHawk?

Post by Cat1981England »

Download

Great work Ten. I'll take a good look tomorrow and post some feedback :thumbup:
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[P]etya

Re: Possible ONS map BlackHawk?

Post by [P]etya »

Looks good. I'm going to run some test games with AI players so maybe I can provide some feedback.
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GLoups!
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Re: Possible ONS map BlackHawk?

Post by GLoups! »

Very nice map, not sure of the huge amount of work this could be to double the map, would be interesting in the optical to add fews vehicles : something like this, but it's just an idea, could be make a symmetrical map
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GLoups!
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Re: Possible ONS map BlackHawk?

Post by GLoups! »

As I had a few hours to kill, I copy and paste the map, and rotates the second terrain to 180 degrees, it was just for fun, I do not intend to make your job and if you preferer to leave it as such, I would not hold it against you, I opened a passage to the center to contact both parties, add a link setup totally arbitrary, The finishing of the field(terrain) at the level of the two parties would be able to be done with invisibility,painting and smoothing tools of terrain editing.
Just fews advice here, as the map is make essentially with static meshes, optimization will not be very difficult, but I suggest you to keep fog even if you adjust it more distant, after try there's a difference about 70fps better with it.
Something to help the online optimization Is to avoid increasing the number of ammo-pickups and weapon-pickups except for super-weapons and privileging weapon lockers.
And finally there's a problem with the bot-pathing, if the line is blue (it happens when UnrealEd think that the passage is too narrow,but in reality this is not the case) this is not good at all, it may block bots and even block the whole path network, the thing to do if the path is blue and you think that the bot can anyway go through: open pathnode properties>navigation point>forcedpaths>name of the next pathnode (pathnode properties>object>name), but beware to do this in both directions; otherwise, it will not work ( bots needs to know that they could return before to go there) .
That is all, if you have a problem do not hesitate to ask .

Test-Blackhawk-V3
Ten
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Re: Possible ONS map BlackHawk?

Post by Ten »

hi Gloups, Wow great job there i like it.. i can work with it!! :yoman:

i just had a few spare mins playing on it and i must say i like the opened passage to the center its ideal for vehicles etc
How did u mirror the map like that? looks like your far more experienced than me thats for sure.
thanks for the info regarding optimization & bot-pathing.
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GLoups!
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Re: Possible ONS map BlackHawk?

Post by GLoups! »

Copy and rotate the entire map is simple enough : Ctrl+alt+leftclick to make a selection window-always on top view- the objects selected are highlighted (don't select the skybox), unselect the exterior brush by leftclick while continue to maintain holding ctrl> release all keys and rightclicking on the selection (zoom if needed with wheel mouse).
On the menu choose Duplicate (don't make a left click during the whole operation), now rotate ctrl+rightclick+moving mouse (enlarge the top view window) the selection will rotate>align on the grid>180 degrees(to the eye), always hold crtl then leftclick for moving at the good place :) . Unselect by leftclicking on an empty place > it's done!
You've got now two terrains :think: the new is TerrainInfo0.
The problem now is that the terrain never rotate because it use an heightmap and layers which are in the texture browser (mylevel), you must use Utrota, all explanations are in the text file.
For this you must place it in a folder and export all the layers and the heightmap to this folder, then make them rotate to 180 degrees by the dos command :
Examples:
cd : your hdd
cd: your folder etc..
utrota redbase1.bmp redbase1r.bmp 1
utrota RBaseSnow5.tga RBaseSnow5r.tga 1
You must afterwards reimport them in your textures-mylevel and modify the TerrainInfo0 properties -in our case- (binoculars search for actor)>array TerrainInfo>Terrainmap and TerrainInfo>Layer by highlighted the corresponding textures on the tex-brower and click use in the TerrainInfo properties at the right place :p > Rebuilt: it's done .
You could see now that there is still some invisble piece at the location of the trench (and floating building), you can fix this with the invisibility tool of terrain editor (make sure you choose the good terrain cause now there's two:).
You may use painting (not 100% but 15% of strength and 200 radius) to move the terrain up and down point-by-point, and finishind the work with smoothing (1%) to join with the bottom of the buildings, you may also move down the floating ones.
Don't be afraid to save your map even after a little work with increasing number example: v1,v2,...v158 ,last thing if you make a big hole in the terrain >don't panic :wtf: just use Flatten for making everything back to a flat.
Hope these humble advice may help you.
Oh, the exterior brush like all brushs must be scale by rightclick>transform>scale.
Ten
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Joined: Mon 16. Jan 2012, 17:47
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Re: Possible ONS map BlackHawk?

Post by Ten »

thanks gloups, your very helpfull cheers...

btw do u use a software called blender? i cant get my head around it!
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