MasterShower sewers

Anything about UT2004 mapping, Uscripting & more
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Maniac
Posts: 253
Joined: Tue 23. Dec 2014, 23:21
Description: Ain't no rest for the wicked
Location: Ukraine

MasterShower sewers

Post by Maniac »

I want to thank the good felllow who placed underground tunnels part in MasterShower. Now it is possible to sneak in unnoticed and make a lil' nuke stab-in-the-back. It would be great to see similar solutions on other maps with one passage (e.g. bitchslap and its variations), for it sucks when 3/4 of game time is wasted on big sodding meatgrinder at center node.

Sincerely yours,
your worst nightmare.
User avatar
Snuff
Posts: 20
Joined: Thu 18. Sep 2014, 21:06
Description: Kill'em all !!!
Location: Berlin

Re: MasterShower sewers

Post by Snuff »

hmm ok, sounds good to me but unfortunately there's no manpower available anymore for some quality editing... :(
you know - old game, small community, all the olden mappers have moved on, cat being the only one with a clue left apparently...
all major edits are at least three years old and whoever is interested in the franchise spends his
time probably with the upcoming UT4...
"Mortificare agere delectat" (Cicero or sumthin)
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