Gunshop rebuilt
Posted: Sun 7. Jun 2015, 23:06
Okey dokie. This is a complete rebuild of Gunshop in an effort to get rid of the lag, particularly late in the game. Gameplay is 90% the same but there have been some small alterations made.
- Nodes 1 and 2 have been moved closer to the centre of the room so the link setup is clearer on the radar map.
- The nuke pickup at cores have been replaced with wildcard (u-damage, super shield, super keg or nuke).
- The two nuke pickups in the roof of the map have a 1 damage per second volume to stop campers.
- There's two new cabinets either side of the central node to help provide cover.
- The two Target painters which are normal down the side of the map have been moved on top of the new cabinets.
- There are now jumpads from the side boxes which allow foot players to get on top of the new cabinets.
- The tall cabinet by the centre node has been removed and replaced by a shelf.
Everything else is just a paint job, the most notable of which is the wall texture. It does take 5 minutes to get use to, but it's much better then the old one.
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For those of you that tested it on match night, I've also re-done the lighting, add bot pathing and changed the direction of the Manta's at cores.
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It's been requested that we put beta maps on the testing server for players to use. I'm very reluctant to do so for a few reason, the biggest of which is that it's on the same box as our main server and may hurt performance, but it can go on the match server. I've limited the number of players to 2 simply to stop it becoming a temp private server for a handful of people who may stumble across this post.
Link: ut2004://185.16.84.5:7777
Password: gunshop
If you want to try it offline here's the download.
- Nodes 1 and 2 have been moved closer to the centre of the room so the link setup is clearer on the radar map.
- The nuke pickup at cores have been replaced with wildcard (u-damage, super shield, super keg or nuke).
- The two nuke pickups in the roof of the map have a 1 damage per second volume to stop campers.
- There's two new cabinets either side of the central node to help provide cover.
- The two Target painters which are normal down the side of the map have been moved on top of the new cabinets.
- There are now jumpads from the side boxes which allow foot players to get on top of the new cabinets.
- The tall cabinet by the centre node has been removed and replaced by a shelf.
Everything else is just a paint job, the most notable of which is the wall texture. It does take 5 minutes to get use to, but it's much better then the old one.
--------------
For those of you that tested it on match night, I've also re-done the lighting, add bot pathing and changed the direction of the Manta's at cores.
--------------
It's been requested that we put beta maps on the testing server for players to use. I'm very reluctant to do so for a few reason, the biggest of which is that it's on the same box as our main server and may hurt performance, but it can go on the match server. I've limited the number of players to 2 simply to stop it becoming a temp private server for a handful of people who may stumble across this post.
Link: ut2004://185.16.84.5:7777
Password: gunshop
If you want to try it offline here's the download.