Thank you gents. I'll fix up those bugs and have another go with the lighting
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ONS-MasterBath-C-beta3
Dalyup! wrote:
- I like the new textures - look sleek - and how they separate the map. This is a minor aesthetic issue, but the wood texture for the furniture etc looks fine on red time yet looks oddly out of place on blue team's side. I think the wood's colour is shifted slightly to the red? Perhaps use a different texture might be more suitable. This is very minor though, and might just be me.
Yeah it's an odd one. Some people have said that the wood on the blue side looks better and others red side

I've made some adjustments to the textures. Hopefully they'll look better.
[*]This rectangle of light on the ceiling looks odd. Can you make it slightly dark like the rest of the ceiling?
It's because of the lights either side of that wall are combining and making that patch brighter. It's still there, but should be less noticeable now.
[*]The shadow of this door looks a bit odd, like it's for the other door. Is that the lighting that creates that?
Yes. It's gone now.
[*]Bots derp and try to enter the portals with vehicles before eventually getting out and going through the portal. Any of them letting them know explicitly they need to exit the vehicles here?[*][/list]
Should be better now but not perfect.
Miauz55555 wrote:I had problems when I walk over the ramp (blue and red side) just stuck there, ok normaly everyone is jumping so thats no big deal just a detail. Only a bit higher, or further away so that it's smooth.
Fixed
Can we replace one of these
nude nuke pictures (sorry but I had to make it black) with a female one? So one for the girls and one for the boys?

Well, a lot of our maps have pics for the boys. It's only right the girls have some as well
