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MasterBath rebuild
Posted: Thu 21. Jan 2016, 22:59
by Cat1981England
MasterBath was originally a DM map which was then expanded and converted to vctf and later ONS. As a result the radar map isn't central and it's huge (40mb) which is the second largest map on our roster. So to fix the radar map, reduce its size (and other mini maps which share the same textures/static meshes), we've rebuilt it.
ONS-MasterBath-C-beta1. If the map doesn't show up in your map list you'll need to download the
map pack.
I'm still playing around with the lighting and will also add a radar map image before this goes on, but i need a couple of people to take a look at it and tell me what you think about the wall textures and any bugs which you may come across. It would be easy to add the ones from the current MasterBath if people think they look better. I'm not considering any gameplay changes as we would probably endup with MasterShower-V4
Thanks to Ema, Daly and Hyden for their help with this

Re: MasterBath rebuild
Posted: Tue 26. Jan 2016, 21:44
by Cat1981England
Thanks to Small for his feedback
ONS-MasterBath-C-beta2
- Finished lighting.
- Aligned wall textures.
- Fixed core textures.
- Fixed magazines texture flickering.
- Fixed centre node blue vehicle direction.
- Add radar map and screenshot.
If there's no more feedback, this will go on this weekend.
Re: MasterBath rebuild
Posted: Tue 26. Jan 2016, 23:02
by Dalyup!
Downloading from that link (for the map pack) is extremely slow for some reason. It's going to take me 4 hours to download the whole thing so I'll leave it on overnight and give you some feedback tomorrow night.
Edit:
Never mind, magically fixed itself.
Some minor details:
- I like the new textures - look sleek - and how they separate the map. This is a minor aesthetic issue, but the wood texture for the furniture etc looks fine on red time yet looks oddly out of place on blue team's side. I think the wood's colour is shifted slightly to the red? Perhaps use a different texture might be more suitable. This is very minor though, and might just be me.
- This rectangle of light on the ceiling looks odd. Can you make it slightly dark like the rest of the ceiling?

- The shadow of this door looks a bit odd, like it's for the other door. Is that the lighting that creates that?

- Bots derp and try to enter the portals with vehicles before eventually getting out and going through the portal. Any of them letting them know explicitly they need to exit the vehicles here?

Re: MasterBath rebuild
Posted: Wed 27. Jan 2016, 18:27
by Miauz55555
From 40 MB to 5.5 MB is realy nice Cat.
In point of lights I have nothing to add, looks fine.
I just have two things.

- 01.JPG (122.64 KiB) Viewed 10316 times
I had problems when I walk over the ramp (blue and red side) just stuck there, ok normaly everyone is jumping so thats no big deal just a detail. Only a bit higher, or further away so that it's smooth.

- 02.JPG (90.06 KiB) Viewed 10316 times
Can we replace one of these
nude nuke pictures (sorry but I had to make it black) with a female one? So one for the girls and one for the boys?

Re: MasterBath rebuild
Posted: Wed 27. Jan 2016, 21:36
by EmanReleipS
Miauz55555 wrote:Can we replace one of these
nude nuke pictures (sorry but I had to make it black) with a female one? So one for the girls and one for the boys?

I thought this one
was the one for guys?
The boss told me I could make some funny magazines/posters for the map. None of them are meant seriously and this one was meant as poking fun at players (most of whom are male) looking for the deemer. But if you insist on having one of a girl for the guys, there is one of a girl in a bikini with a horse mask running on a beach. Would that do?
Re: MasterBath rebuild
Posted: Wed 27. Jan 2016, 21:51
by Miauz55555
EmanReleipS wrote:[...] But if you insist on having one of a girl for the guys, there is one of a girl in a bikini with a horse mask running on a beach. Would that do?
Oh thats already on one magazine. Nice works btw Ema.
Re: MasterBath rebuild
Posted: Wed 27. Jan 2016, 23:06
by Cat1981England
Thank you gents. I'll fix up those bugs and have another go with the lighting
----edit----
ONS-MasterBath-C-beta3
Dalyup! wrote:
- I like the new textures - look sleek - and how they separate the map. This is a minor aesthetic issue, but the wood texture for the furniture etc looks fine on red time yet looks oddly out of place on blue team's side. I think the wood's colour is shifted slightly to the red? Perhaps use a different texture might be more suitable. This is very minor though, and might just be me.
Yeah it's an odd one. Some people have said that the wood on the blue side looks better and others red side

I've made some adjustments to the textures. Hopefully they'll look better.
[*]This rectangle of light on the ceiling looks odd. Can you make it slightly dark like the rest of the ceiling?
It's because of the lights either side of that wall are combining and making that patch brighter. It's still there, but should be less noticeable now.
[*]The shadow of this door looks a bit odd, like it's for the other door. Is that the lighting that creates that?
Yes. It's gone now.
[*]Bots derp and try to enter the portals with vehicles before eventually getting out and going through the portal. Any of them letting them know explicitly they need to exit the vehicles here?[*][/list]
Should be better now but not perfect.
Miauz55555 wrote:I had problems when I walk over the ramp (blue and red side) just stuck there, ok normaly everyone is jumping so thats no big deal just a detail. Only a bit higher, or further away so that it's smooth.
Fixed
Can we replace one of these
nude nuke pictures (sorry but I had to make it black) with a female one? So one for the girls and one for the boys?

Well, a lot of our maps have pics for the boys. It's only right the girls have some as well

Re: MasterBath rebuild
Posted: Sat 6. Feb 2016, 21:19
by Cat1981England
ONS-MasterBath-C
- Improved net performance.
- Moved nodes 3 and 5 so they can be attacked from cores.
- Better bot pathing.
- Some small lighting changes.
That's everything that people have commented on
