I have a simple question, after testing a bit the map and also reading the posts on the )o( forums:
How do you envision the map? In other words, how do you think people will play it? Which other map do you think is the closer in terms of gameplay?
Right now, I have the feeling you want a sort of DM map, with some vehicles thrown in, focusing the fight around the node.
I suppose you consider the two teams will fight to conquer the node and finally when one manage to get it, they can only manage to attack the enemy core if they have good teamplay and especially good defenders.
nice work man & thanks for offering your map.
But I'm afraid, a single-node-map won't work on a 32P server. There have to be more nodes, at least two node-pathes from core to core and several node-hops.
But you must consider that theres a trench
system which effectively acts as a second node!
And once the node got defended and loaded
the players can spawn there to half their way.