Err, because it'll get taken and camped away in the same way, by same team or another?Xac wrote:Why not just have it self destruct after X number of missile launches?
MinusTankMeUp
- Maniac
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- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
- Maniac
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Re: MinusTankMeUp
A little update:
- Removed some of most OP vehicles, maybe will kill more of them later;
- Added Crusha's map icon to ML, looks awesome
Re: MinusTankMeUp
It's mainly the inconvenience of having to wait for the vehicle to re-spawn, then drive it somewhere safe...etc, etc...but it was not a very serious suggestion.Maniac wrote:Err, because it'll get taken and camped away in the same way, by same team or another?Xac wrote:Why not just have it self destruct after X number of missile launches?

Well done for putting in the effort to try something different to improve the map. I look forward to playing it at some point.

Play it safe, do what Droopy says..."Always double tap!"
- Cat1981England
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Re: MinusTankMeUp
Mani, the main appeal of this map is the op vehicles. If this is no longer a "tank" map then we have to find another one and trust me, they get worse the further down the list we go.Maniac wrote:[*] Removed some of most OP vehicles, maybe will kill more of them later;
We try and have a little bit for everyone on the roster and that includes op tank maps.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
- Maniac
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Re: MinusTankMeUp
Ok, v0.3 is uploaded
- Fixed some pathing issues: couple of bad waypoints on hills, pathes to link ammo, bad vehicles path near wrecked cars at base entrances;
- Replaced Badgers with new ones;
- Cat1981England
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Re: MinusTankMeUp
Ahh ok, sorry Mani, I misunderstood your post
I'll take a look on Wednesday.

I'll take a look on Wednesday.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
- Maniac
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- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
v0.35
- added cull distance limit for roads = 16000 (<16000 makes them appear too late)
- Cat1981England
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Re: MinusTankMeUp
Mani is that the latest version in the link on page one?
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
- Maniac
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- Location: Ukraine
Re: MinusTankMeUp
Yes it is, I don't cahnge link to prevent confusion, but I store older versions id needed. Alas, I have no time for UT and UE today, so pls score a couple of shield kills for me 

- Maniac
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- Location: Ukraine
Re: MinusTankMeUp
I've tested the bridges (bad camera view if under a bridge).
The bug only appears with EONS Crusader, all other vehicles (even Hammerhead) are OK.
Also tried it with Paladin and bridge on Nevermore-ECE with same bug.
The bug occurs because Paladin-like vehicles camera is too high, so it's placed ABOVE bridge and doesn't collide with it from below (i bet it'll collide all right if there is one more mesh higher above the bridge). Also, it works with high bridges OK, too.
The best idea I have is to make the bridges higher or trenches deeper, but it seems to be a poor choice to rebuild the whole map for sake of 1 vehicle.
The bug only appears with EONS Crusader, all other vehicles (even Hammerhead) are OK.
Also tried it with Paladin and bridge on Nevermore-ECE with same bug.
The bug occurs because Paladin-like vehicles camera is too high, so it's placed ABOVE bridge and doesn't collide with it from below (i bet it'll collide all right if there is one more mesh higher above the bridge). Also, it works with high bridges OK, too.
The best idea I have is to make the bridges higher or trenches deeper, but it seems to be a poor choice to rebuild the whole map for sake of 1 vehicle.