Hey Maniac,
I had a little look today.
Base:
- As Cat said, best to move the Minotaur to the front, I would put it at the badger's position, and move the Badger behind a vehicle (it's agile).
- I also think 1 EONS Crusader is enough, Assault Hellbender could indeed be fun to replace it with.
- Hamerhead: Yeah it's a shitty vehicle, very easy to destroy and hard to aim. I thought a while about the Cicada, it could be too fast & strong.. But I think it should be fine.
- The weapon lockers that Cat is talking about are different at each team. Red team seems to have a pickup grenade launcher laying on the roof and a weapon lockers, and the Blue team seems to have 2 weapon lockers. Just put 1 of them there indeed.
- Weapon lockers in base lack Flak gun
- 100 health keg pickup instead of 4 25 health ones sounds good
- Can we put some vehicles at the third floor? It's so empty there and feels useless. 1 or 2 Hover tanks or Hover badgers?
Nodes:
I agree with you Maniac that the vehicles are out of balance, here a few suggestions:
I'll add a map of the nodes to make it more clear:

- Map.jpg (59.84 KiB) Viewed 11197 times
Vehicles now:
Base: 2 EONS Crusaders, Badger, Minotaur, Hurricane, Hammerhead and a Lolbreaker
'Right side'
Nodes 1 & 2: PCC tank, Lolbreaker, Badger, Tank and a Centaur
Nodes 9 & 8: Ion tank, Tank and a Centaur
'Left side'
Node 7 & 5: 2 EONS Crusaders & Tank
Node 4 & 3: Tank, EONS Crusader and a Centaur
Center node: Mobile SAM and EONS Crusader
I suggest the following:
- Remove badger at 1 & 2 and put it at 7 & 5 (they are agile which is needed to get to the next node (4 & 3), besides they fit on the little ramps)
- Replace the EONS Crusader that is not in the trench at 7 & 5 with a Cobra (2 EONS Crusaders are not needed)
- Remove the Centaur at 9 & 8 and replace it with a Badger or Assault Helbender (Already have a Centaur at the nearby nodes 1 & 2, a faster vehicles to cover the long distance to 3 & 4 would be nicer)
- I would replace the Centaur at 3 & 4 with something more fun, maybe a Bio Tank? I've always liked those, they're fast to cover the distance and are nice for short range fighting
- Mobile SAM at centre node, yeah... I dunno. Fire tank? Mobile SAM is fine by me too, it's a vehicle you never see which is fun, but the nuke it pretty insane.
Vehicles after suggestion:
Base: EONS Crusader, Badger, Minotaur, Hurricane, Cicada, Lolbreaker, Assault Hellbender, 1 or 2 Hover tanks/badgers
'Right side'
Nodes 1 & 2: PCC tank, Lolbreaker, Tank and a Centaur
Nodes 9 & 8: Ion tank, Tank and a Badger/Assault Hellbender
'Left side'
Node 7 & 5: EONS Crusader, Tank, Cobra and a Badger
Node 4 & 3: Tank, EONS Crusader and a Bio tank
Center node: Mobile SAM/Fire tank and EONS Crusader
Map:
I don't get the use of this bridge, the map is already big and the vehicles slow, why do we have to drive all the way round to cross the trench? If I wanted to drive around all day i would be playing Truck Simulator or something

- 2.jpg (388.4 KiB) Viewed 11197 times
I think it would be nicer to place it here, make the road continue straight and move the crane at the other end a bit.

- 3.jpg (433.63 KiB) Viewed 11197 times
Also I think it would be nice to place some jump pads on the ground for infantry to cover the big size of this map. With the help of these jump pads it's also possible to get behind tanks and tank them out that way.
Good job on the editing!
Stein