Search found 8 matches
- Thu 11. Apr 2024, 23:15
- Forum: General
- Topic: UT2004 not working with bluetooth headsets?
- Replies: 2
- Views: 4036
UT2004 not working with bluetooth headsets?
Ensure they are the default device for both playback and recording in control panel.
- Tue 2. Apr 2024, 21:53
- Forum: The Creative Corner
- Topic: Very slow selection in 3D viewport of UnrealEd
- Replies: 9
- Views: 122924
Very slow selection in 3D viewport of UnrealEd
GTX 970: works on Windows 7, lags on Windows 10 RTX 2060: lags on 7/10 6800XT: doesn't even make the attempt to select on either 7/10 UHD 770: no 7 driver, lags on 10 Windows 10 BasicDisplay (software rendering): unbearable ~20-30 FPS, extreme hassle to disable GPU drivers No clue about GTX 1000 ser...
- Wed 27. Mar 2024, 11:29
- Forum: General
- Topic: Happy Birthday UT2004
- Replies: 2
- Views: 5163
Happy Birthday UT2004
The silver lining is the game is now abandonware and the lack of a master server to validate keys doubles down on it. It's easier than ever to get into this game thanks to fast connections where a 2GB download for a game is only a few minutes, compared to modern behemoths. Therefore it's a "fuc...
- Tue 26. Mar 2024, 22:32
- Forum: General
- Topic: Ran out of virtual memory crashes
- Replies: 8
- Views: 20330
Ran out of virtual memory crashes
Since this is the fourth result on Google for this error: Typical errors include: CreateTexture failed(8007000E). Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. Fix: Enable the LAA flag in UT2004.exe using this program: https://www.techpo...
- Mon 20. Nov 2023, 12:39
- Forum: The Creative Corner
- Topic: An OnslaughtSpecials2 expansion request
- Replies: 14
- Views: 42879
An OnslaughtSpecials2 expansion request
Ok thanks. I didn't even know the core health was changed to 4000 from 4500 

- Sun 19. Nov 2023, 13:20
- Forum: The Creative Corner
- Topic: An OnslaughtSpecials2 expansion request
- Replies: 14
- Views: 42879
An OnslaughtSpecials2 expansion request
Thanks. As you said, they are functionally identical, but it is required to replace all the nodes from the respective package to use/not use the radar node health. Instead, the OS2_RNH package could entirely replace the OS2 package should the mapper for whatever reason not desire the nodes' health b...
- Sun 19. Nov 2023, 10:59
- Forum: The Creative Corner
- Topic: An OnslaughtSpecials2 expansion request
- Replies: 14
- Views: 42879
An OnslaughtSpecials2 expansion request
Hello, can I make a feature request for the RNH version of OnslaughtSpecials? Is it possible to add a configuration parameter to toggle the radar node health and also the node labels in UED? I know it's counterintuitive, but it doesn't make sense to use the standard OS2 package if this one has an ad...
- Wed 14. Dec 2016, 06:58
- Forum: Map Troubleshooting & Feedback
- Topic: Map brightness
- Replies: 6
- Views: 24558
Re: Map brightness
I found that adding -nogamma to your UT2004/UnrealEd shortcut arguments should help out with getting a standard level of brightness.