MinusTankMeUp

Anything about UT2004 mapping, Uscripting & more
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GLoups!
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Re: MinusTankMeUp

Post by GLoups! »

Yeah, the same problem concern the manta and low ceilings, since the EONS Crusader is a myleveled vehicle, the solution is to modify the axe z of TPCamWorldOffset in the vehicle's array (Actor classes browser) very easily, the default if 350, i've just try with 200: it work, may be a higher value can be a better result.
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Maniac
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Re: MinusTankMeUp

Post by Maniac »

Hey GLoups! Thanks a lot for your advice, I'd never guess there IS such var as "camera offset from vehicle" by myself. Worked like a charm.

v0.4 uploaded:
  1. fixed Paladin camera bug under bridges (by GLoups)
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Maniac
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Re: MinusTankMeUp

Post by Maniac »

0.41 is out and uploaded:

I added a few streetlights on road from Blue Base to node 1.
Part of them is static, and other part are projectors, which are triggered asynchronously.
Lamps textures are still unlit, I am too lazy to do it now :)

Pls try it out, I need some feedback:
  1. Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
  2. Is it possible to change projector texture via script on-the-fly?
  3. Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.
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Steinein
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Re: MinusTankMeUp

Post by Steinein »

Hey Maniac,

I know it's still pretty far away, but I'll give some feedback on thursday.
Unfortunatly, I don't have time earlier than that, sorry.

Good job trying to improve this map though (because it could use some :lol:)

Stein
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Steinein
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Re: MinusTankMeUp

Post by Steinein »

For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
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Maniac
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Re: MinusTankMeUp

Post by Maniac »

Sorry to hear this :(
If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
I'll post lamps screenshots later so you can compare them.
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GLoups!
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Re: MinusTankMeUp

Post by GLoups! »

Steinein wrote:For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
Yes it work, may be you have a missing file but only mani can tell you what he's adding to the map, if not, that's weird.
Maniac wrote: [*] Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
[*] Is it possible to change projector texture via script on-the-fly?
[*] Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.[/list]
1: solid circles gives a very nice effect, blurred ones lacks visibility.
2: Don't really see what you mean, but it can be that i'm just not enough informed how projectors are working.
3: This?
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Steinein
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Re: MinusTankMeUp

Post by Steinein »

Maniac wrote:If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
Aye, put it in the maps folder as usual. I probably have some mod files missing, I'll have a look if I can fix it later (by downloading some mod packs I guess).
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Maniac
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Re: MinusTankMeUp

Post by Maniac »

Image
Here are they, the static ones.

If you want to dig into it, I directly used UltimateMappingTools.u, but mb there are indirect dependencies I don't know about.
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Cat1981England
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Re: MinusTankMeUp

Post by Cat1981England »

Stein, try downloading the map pack.

I'll post feedback as well tonight Mani :thumbup:
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