Yeah, the same problem concern the manta and low ceilings, since the EONS Crusader is a myleveled vehicle, the solution is to modify the axe z of TPCamWorldOffset in the vehicle's array (Actor classes browser) very easily, the default if 350, i've just try with 200: it work, may be a higher value can be a better result.
MinusTankMeUp
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
Hey GLoups! Thanks a lot for your advice, I'd never guess there IS such var as "camera offset from vehicle" by myself. Worked like a charm.
v0.4 uploaded:
v0.4 uploaded:
- fixed Paladin camera bug under bridges (by GLoups)
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
0.41 is out and uploaded:
I added a few streetlights on road from Blue Base to node 1.
Part of them is static, and other part are projectors, which are triggered asynchronously.
Lamps textures are still unlit, I am too lazy to do it now
Pls try it out, I need some feedback:
I added a few streetlights on road from Blue Base to node 1.
Part of them is static, and other part are projectors, which are triggered asynchronously.
Lamps textures are still unlit, I am too lazy to do it now

Pls try it out, I need some feedback:
- Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
- Is it possible to change projector texture via script on-the-fly?
- Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.
Re: MinusTankMeUp
Hey Maniac,
I know it's still pretty far away, but I'll give some feedback on thursday.
Unfortunatly, I don't have time earlier than that, sorry.
Good job trying to improve this map though (because it could use some
)
Stein
I know it's still pretty far away, but I'll give some feedback on thursday.
Unfortunatly, I don't have time earlier than that, sorry.
Good job trying to improve this map though (because it could use some

Stein
Re: MinusTankMeUp
For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
Are you sure it's working, could anyone else check if it is?
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp
Sorry to hear this 
If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
I'll post lamps screenshots later so you can compare them.

If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
I'll post lamps screenshots later so you can compare them.
Re: MinusTankMeUp
Yes it work, may be you have a missing file but only mani can tell you what he's adding to the map, if not, that's weird.Steinein wrote:For some reason my UT cannot open the map in the link that you put on the first page.
Are you sure it's working, could anyone else check if it is?
1: solid circles gives a very nice effect, blurred ones lacks visibility.Maniac wrote: [*] Are "solid circles" (used at static lights) or "blurred circles" (used on flickering lights) better? Should I use same type for all lights, or mb something entirely different?
[*] Is it possible to change projector texture via script on-the-fly?
[*] Also, I'd appreciate any specific docs on UnrealScript for UE2.5 (UT 2004): too many materials on 3 and 4, but very hard to get basics of 2.5 classes etc. For example, I couldn't find any scripting info on Materials and Textures.[/list]
2: Don't really see what you mean, but it can be that i'm just not enough informed how projectors are working.
3: This?
Re: MinusTankMeUp
Aye, put it in the maps folder as usual. I probably have some mod files missing, I'll have a look if I can fix it later (by downloading some mod packs I guess).Maniac wrote:If you tried to launch it from download directory, this may be a path issue - so try to put it in "Maps" and start from game.
If it is not the case, then maybe some mods files are missing.
- Maniac
- Posts: 253
- Joined: Tue 23. Dec 2014, 23:21
- Description: Ain't no rest for the wicked
- Location: Ukraine
Re: MinusTankMeUp

Here are they, the static ones.
If you want to dig into it, I directly used UltimateMappingTools.u, but mb there are indirect dependencies I don't know about.
- Cat1981England
- Posts: 2326
- Joined: Mon 23. Aug 2010, 16:35
Re: MinusTankMeUp
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.